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StarDrive 2 Trainer

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Official Trainer Thread  StarDrive 2 Trainer
Caliber  posted on Apr 10, 2015 6:25:22 PM - Report post

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originally posted by crash67

looks like the mega command points is jacking it up, its costing a ton of money in upkeep. just don't use the command point option, and turn off the money option after the first turn and you should be fine.

the command point option does nothing but make the command points temporarily high so you can keep building ships. turn it off and go to next turn and your CP will be back to normal

the trainer is working as it should. the problem with negative numbers is basically that the high values being used sometimes are written as signed numbers (i.e. negative). save your game, close the game completely and then restart the game fresh from steam and then LOAD your savegame and then turn the options back on or try money again. i have no other suggestions.


Doomfarer  posted on Apr 10, 2015 7:10:21 PM - Report post

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Thank you guys for this, liken the new look btw you should use it for all your trainers.

Blah gotta figure out the tech tree all the categories now read as futre this and future that but I haven't unlocked the next 2 sizes in ships. I'll assume its all in how to you research the techs to access the ships

[Edited by Doomfarer, 4/10/2015 9:45:20 PM]

Zinkala  posted on Apr 10, 2015 9:21:13 PM - Report post

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PS: Save file is in plain text ...
jesjames79  posted on Apr 10, 2015 9:22:10 PM - Report post

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I believe the first StarDrive had issues with large credit amount being displayed as negative. But I am still able to purchase so I don't think it matters! Thanks for the trainer my issue is that the trainer shuts down after using the options. I mean it works and I have large amounts of everything but the trainer shuts down shortly after I may redownload trainer because my antivirus might be blocking trainer options. Again thanks guys you truly are the best!
JamieK  posted on Apr 10, 2015 9:45:31 PM - Report post

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originally posted by Zinkala

PS: Save file is in plain text ...

I have tried to modify some files and it just doesn't do anything.

I tried to change the production price of the Charging Hub, since 250industry at the start is insanely high....but nothing i gave up.

Morpheus  posted on Apr 10, 2015 10:28:39 PM - Report post

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Hi Guys thanks very much for this trainer much appreciated! I believe I may have found an issue with the research option which when you activate seems to do so for the AI as well, because when it came to trading with the other empires I noticed that they also had a load of techs and some I did not have only 50 or so turns into the game. Anyways heads up
radius85  posted on Apr 11, 2015 1:21:08 AM - Report post

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As mentioned above credits do not work, but I have had a play around with the save file and its quite easy to modify it for any credits.

1. Start new game > save, and remember the save name. Also take note of race.

2. Navigate to the save file:
C:\Users\your user\AppData\LocalLow\Zero Sum Games\StarDrive 2\SavedGames

This may be different depending which drive you have windows installed. Edit: If you cannot find your save file - name it something unique in Stardrive when you save and do a file search .

3. Open in notepad > search for "Race_yourracename" (ensure your the only race of that type, otherwise you will increase the other races' credits).

4. Look for money under what you searched previously and type the value desired.

5. Save and exit notepad.


JohnMidnight  posted on Apr 11, 2015 8:30:16 PM - Report post

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Thats neat.

1.0D Trainer works fine, Well, first two options.

Noticed on Research it'll glitch the research itself to only need 1 Research while you have godly amounts of RP, deactivating does not reset this, but on the RP it does (pity)

Money works, hitting it at the beginning to a load, or a new game, works. Yes it does glitch over after 300 turns to the negative, but redoing fixes it. Probably could drop the numerical value for ****s.

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