Hotline Miami 2: Wrong Number Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Hotline Miami 2: Wrong Number Trainer is now available for version 1.07 and supports STEAM. Our Hotline Miami 2: Wrong Number message board is available to provide feedback on our trainers or cheats.
Hotline Miami 2: Wrong Number Trainer
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  Hotline Miami 2: Wrong Number Trainer
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    ACW posted on Mar 22, 2015 12:44:05 PM - Report post
     
    quote:
    originally posted by PWizard

    Yes, especially over their lifetime of updating, advertising, promoting, etc. We've updated some trainers over 50 times and through multiple entire game re-writes. Costs us THOUSANDS for ONE GAME.

    Wait, hold on...I was admittedly being a bit of a smartass, but now I'm actually interested. So let's take a game which Steam sells for, say, $10. And let's say it needs, say, 1 updates. Besides the $10 to buy the game, how does updating it cost money? Software and computer costs?

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    ServiusTheBear posted on Mar 22, 2015 12:55:35 PM - Report post
     
    quote:
    originally posted by ACW

    quote:
    originally posted by PWizard

    Yes, especially over their lifetime of updating, advertising, promoting, etc. We've updated some trainers over 50 times and through multiple entire game re-writes. Costs us THOUSANDS for ONE GAME.

    Wait, hold on...I was admittedly being a bit of a smartass, but now I'm actually interested. So let's take a game which Steam sells for, say, $10. And let's say it needs, say, 1 updates. Besides the $10 to buy the game, how does updating it cost money? Software and computer costs?

    Then that wouldnt cost much in time. But it also is Depending on what they did in the update. Which could mean several hours getting the right line/code/data entry for each option on the trainer.

    There is many vairiables to it. So giving an excat amount in money terms could be anything. Also remember its their own time to they use. Also Idoubt they work for free either.

    [Edited by Toki, 3/22/2015 12:59:06 PM]

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    Jaks posted on Mar 22, 2015 1:53:29 PM - Report post
     
    quote:
    originally posted by ACW

    quote:
    originally posted by PWizard

    Yes, especially over their lifetime of updating, advertising, promoting, etc. We've updated some trainers over 50 times and through multiple entire game re-writes. Costs us THOUSANDS for ONE GAME.

    Wait, hold on...I was admittedly being a bit of a smartass, but now I'm actually interested. So let's take a game which Steam sells for, say, $10. And let's say it needs, say, 1 updates. Besides the $10 to buy the game, how does updating it cost money? Software and computer costs?


    I'm not being a smartass either. I ran a company for 25 years. Sounded to me like PWiz gave you an honest and sincere answer, but you're cross-examining him looking for a different answer more to your liking.

    Quit while you're behind.

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    ACW posted on Mar 22, 2015 1:57:28 PM - Report post
     
    quote:
    originally posted by element5

    quote:
    originally posted by ACW

    quote:
    originally posted by PWizard

    Yes, especially over their lifetime of updating, advertising, promoting, etc. We've updated some trainers over 50 times and through multiple entire game re-writes. Costs us THOUSANDS for ONE GAME.

    Wait, hold on...I was admittedly being a bit of a smartass, but now I'm actually interested. So let's take a game which Steam sells for, say, $10. And let's say it needs, say, 1 updates. Besides the $10 to buy the game, how does updating it cost money? Software and computer costs?


    I'm not being a smartass either. I ran a company for 25 years. Sounded to me like PWiz gave you an honest and sincere answer, but you're cross-examining him looking for a different answer more to your liking.

    Quit while you're behind.

    No, actually, I'm honestly curious.

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    PWizard posted on Mar 22, 2015 2:41:01 PM - Report post
     
    Most of the time the smallest games are the most difficult to train because they use pre-made scripting engines which run multiple functions through a single address. Every trainer is different and programmers don't work for $10 an hour or $5 a trainer. The truth is that we spend TENS OF THOUSANDS OF DOLLARS PER MONTH paying for trainers to be made, updated, promoted, marketed and supported. Not that it's any of your business or concern.

    [Edited by PWizard, 3/23/2015 10:42:49 AM]
    Chris O'Rorke (chris@cheathappens.com)
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    ACW posted on Mar 22, 2015 2:51:59 PM - Report post
     
    Oh, well damn, I thought it was just you guys. I humble apologize and am now even more appreciative
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    ServiusTheBear posted on Mar 22, 2015 4:32:10 PM - Report post
     
    quote:
    originally posted by ACW

    Oh, well damn, I thought it was just you guys. I humble apologize and am now even more appreciative

    Technically it is just them.

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    ACW posted on Mar 23, 2015 10:15:36 AM - Report post
     
    quote:
    originally posted by Toki

    quote:
    originally posted by ACW

    Oh, well damn, I thought it was just you guys. I humble apologize and am now even more appreciative

    Technically it is just them.

    What about the programmers he mentioned?

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