Homeworld Remastered Collection Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Homeworld Remastered Collection Trainer is now available for version 2.1 and supports STEAM, GOG. Our Homeworld Remastered Collection message board is available to provide feedback on our trainers or cheats.
Homeworld Remastered Collection Trainer
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Do I Just Suck?
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    plateheacon posted on Feb 26, 2015 12:29:44 AM - Report post
     
    I have only played the training part of the game.

    I had issues with some of the commands, like remembering which does what. Though I suppose I will get that over time.

    My issue was at the end of the training they just kept sending bad guys and I got wiped out quickly? My fleet was attacking but was not accomplishing anything.
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    GroguTheWise posted on Feb 26, 2015 12:33:22 AM - Report post
     


    [Edited by Johnny5clowna, 2/26/2015 12:33:43 AM]
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    Emee posted on Feb 26, 2015 12:35:31 AM - Report post
     
    They say at the end of the tutorial that you can quit, as you've finished it, or you can stay and try to fend of an increasing number of waves of attackers until you die.
    -Never moon a werewolf.-
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    plateheacon posted on Feb 26, 2015 12:37:15 AM - Report post
     
    Thanks. I know they said that, so I guess it is just on purpose to be that hard until you die?

    Hopefully I can kick some butt in the actual game.
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    Aeterna85 posted on Feb 26, 2015 1:11:48 AM - Report post
     
    They said at the end of the tutorial they'd keep on spawning larger and larger groups of enemies, you're not meant to be able to destroy them, as the groups that spawn in just keep getting larger and you have no method of getting more ships.
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    Ska_Punker posted on Mar 03, 2015 8:33:20 AM - Report post
     
    quote:
    originally posted by Aeterna85

    They said at the end of the tutorial they'd keep on spawning larger and larger groups of enemies, you're not meant to be able to destroy them, as the groups that spawn in just keep getting larger and you have no method of getting more ships.

    I played the tutorial With the Trainer...

    At first i start slow, small group of fighters and bombers of 30,

    then 50, then 100, and slowly held and pushed the enemy slowly back.

    until at the far end of the map suddenly out of the fog, and Enemy carrier appeared.

    I never expected that i thought they spawned from outside the map or something the small enemy fighters.

    so i started queing up bombers, but by that time i already qued 300+ fighters, that i had no bombers left.

    i took the fight to the enemy carrier, with 200 fighter squads, and first killed All enemy squads around it, and then only the carrier was left.

    fighters do minimum damage against these carriers.... but o boy. 200 of them surely do the job !!! overkill, i know.


    really overkill, considering your only allowed to have max 14 fighters...

    At the end my game sort of crashed, for 2 minutes, and with 1 frame per second i managed to reach the menu screen in the top left, and exit to main menu.

    But yeah, i guess you were not supposed to kill the enemy carrier, and that caused a small crash. haha

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    Jaks posted on Mar 03, 2015 8:52:45 AM - Report post
     

    I was wondering if this part of the tutorial could maybe be similar in purpose to the tutorial in Witcher-2.

    What the Witcher-2 tutorial did was send increasingly more and more difficult enemies at you and used your success and failures to establish your starting difficulty setting when starting the game. Is Homeworld maybe doing that?


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    JamieK posted on Mar 04, 2015 10:26:35 AM - Report post
     
    quote:
    originally posted by element5


    I was wondering if this part of the tutorial could maybe be similar in purpose to the tutorial in Witcher-2.

    What the Witcher-2 tutorial did was send increasingly more and more difficult enemies at you and used your success and failures to establish your starting difficulty setting when starting the game. Is Homeworld maybe doing that?


    Well, no.

    The Homeworld 2 atleast, not sure about the first one, but the second one has a dynamic difficulty, where it adapts with each mission based on how well you play, as in, if you win without losing a single unit, it makes itself harder.

    I believe when i played the original Homeworld 2, it even spawned a fleet that countered yours perfectly and while they are slaughtering you with ease, they are still building more ships, which i think is WAY over the limit, but its the AI's way of being challenging.

    I do hear that its been toned down with this remastered version, if thats true, the game might actually be fun to play now.

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