I played the tutorial With the Trainer...
At first i start slow, small group of fighters and bombers of 30,
then 50, then 100, and slowly held and pushed the enemy slowly back.
until at the far end of the map suddenly out of the fog, and Enemy carrier appeared.
I never expected that i thought they spawned from outside the map or something the small enemy fighters.
so i started queing up bombers, but by that time i already qued 300+ fighters, that i had no bombers left.
i took the fight to the enemy carrier, with 200 fighter squads, and first killed All enemy squads around it, and then only the carrier was left.
fighters do minimum damage against these carriers.... but o boy. 200 of them surely do the job !!! overkill, i know.
really overkill, considering your only allowed to have max 14 fighters...
At the end my game sort of crashed, for 2 minutes, and with 1 frame per second i managed to reach the menu screen in the top left, and exit to main menu.
But yeah, i guess you were not supposed to kill the enemy carrier, and that caused a small crash. haha
The Homeworld 2 atleast, not sure about the first one, but the second one has a dynamic difficulty, where it adapts with each mission based on how well you play, as in, if you win without losing a single unit, it makes itself harder.
I believe when i played the original Homeworld 2, it even spawned a fleet that countered yours perfectly and while they are slaughtering you with ease, they are still building more ships, which i think is WAY over the limit, but its the AI's way of being challenging.
I do hear that its been toned down with this remastered version, if thats true, the game might actually be fun to play now.