Homeworld Remastered Collection Discussion
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Start laughing. I willfully and knowingly purchased the Collector's Edition from Amazon the moment it became available back in last September.
For me the reason was multifold:
1. Homeworld was the first game that actually made me give a **** about the characters in it and the task sat before me. Watching Kharak burn as Agnus Dei played elicited so many emotions. Sorrow, loss, anger and disbelief were the strongest.
2. Homeworld was also the first game that I was ever invited to help beta test. The CD was shipped from Canada. Back then, being invited to a beta test was a big deal.
3. The Mothership model, the Pride of Higaara, is awesome looking! Plus the art book, the remastered soundtrack and the nifty looking box are all must haves for fanatics of the IP like myself.
4. I am hoping that if the remastered collection sells well enough, Gearbox will understand that there is still a market for Homeworld and that we'll see Homeworld 3. There's still plenty of lore left in the universe to make another five games in the series if they wished.
5. I play through HW1 and HW2 at least once every year. Sure, Sins, Stardrive, Endless Space and the like are nice, some are even great, but none of them had the same attention to detail, well crafted story and excellent game mechanics of the Homeworld series. Homeworld:Shipbreakers looks interesting, and I will certainly buy it, but it's a ground based RTS prequel.
I've already booked off the 25th, 26th and 27th just so I can enjoy it in as leisurely a style as I wish.
Anyway, to adress your points
1. While i fully understand the attraction, don't get me wrong, Homeworld was a great game, im simply pointing out that you get no new content, but merely a reskin/redone voice over, which is nice, but it alone cannot justify the pricetag
2. Nostalgia is great, but it can also cloud your judgement
3. Collectors editions are great, im a avid collector of them myself on certain IP's, BUT, as i already pointed out, you're paying 100 dollars for the model, and other real items, but also for an ''old'' game, where the only change is cosmetic, so in that regards, the price, really is too high
4. i would see it fail, rather than entrusting Homeworld 3, to Gearbox, and to those who don't know, Gearbox is the company who brought us Alien: Colonial Marines.....nothing more to add
5. no contest on this one, older RTS games had a certain touch of detail, that we simply don't/very rarely see today
2. It's hard to have cloudy judgement when you play it as frequently as I do. You see the warts, the places where things could have been done better. Even so, objectively, it stands head and shoulders above any other modern space based, three dimensional RTS available today.
3. $100 isn't a great deal of money in my world. Going out for a Saturday evening would cost me many times more than that and provide less value on an hour per dollar basis. Again, that's just me.
4. You do know that the original creators, the guys behind Homeworld:Shipbreakers, are tied in with Gearbox now, right? In the interviews and coverage I have read thus far, Gearbox is extremely happy to just hand the HW franchise over to them and let them continue it. Yes, A:CM sucked and sucked hard. But that's a different team and a completely different product from HW.
New content, would be new units/missions etc.
2. personal taste, neither of us can really argue otherwise
3. again, as you said yourself, personal opinion
4. i honestly didn't even know about this new homeworld project, but after Colonial, anything that gearbox is involved with, is an automatic no go from me, and will stay that way, untill i read positive reviews, and even then, its on a game to game basis, Gearbox has alot to amend for in my book
I don't think it is at all reasonable to expect new content from this particular release because Homeworld is, first and foremost, a story. A very well written story, as far as games go, that has a definitive beginning, middle and end. It is certainly not your average, modern day snoozefest of three colors and a generic storyline. Each mission in Homeworld (both 1 and 2) had a very clear, linear purpose. You weren't just randomly staggering around the galaxy until you decided to go for the end game.
Even if we entertain your idea of new units and missions, how do you think they should go about it? How would you create a framework that inserts new elements in to an established story and maintains the internal consistency of that story? Further, how would you write the story so that it seamlessly bridges between where you started your deviation from the original storyline and where it rejoins it? How would you sell that idea to the people who are buying it because they want just an updated version of the game? More isn't always better.
I think you're unrealistically expecting a lot from a a game that is simply being updated to modern technology by people who have said repeatedly that they want to maintain the integrity of the original games.
As for Gearbox, meh...****e happens. While A:CM sucked, the Borderlands franchise hasn't. The Brothers in Arms games were pretty good in their time as well. I think you're being unfairly hypercritical based on one failure while completely ignoring the very large success rates they've had with other titles.
If we were to damn every studio based on their few failures, we wouldn't have Bioware, Obsidian, Bethesda and many other AAA developers.
Hopefully this means that they'll also make new Homeworld games. Would anyone here play, for instance, a ground based RTS in the Homeworld universe? For instance, different factions looking for relics on an ancient world?
This team was working on a game meant to be the spiritual prequel to Homeworld, until they got the ability to remaster these games, it could be fun to see more entries into this universe, whether they be in space or on a world.
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