Assassin´s Creed: Unity Discussion
That is one thing that is in abundance is the crowds, which makes escaping and catching people difficult. And the tackle action is no longer automatic you have to be facing the right way and right distance to catch them.
But anyway patch 1.2 is supposed to address issues that are apparent in dual GPU systems.
[Edited by Methose, 11/12/2014 4:49:54 AM]
User reviews: Mostly Negative (620 reviews)
Release Date: 12 Nov, 2014
i will see in 10 hours from now
[Edited by jackbig, 11/12/2014 9:25:21 AM]
It uses the VRAM from both cards, but because each card is doing alternate lines, each card is using it's own VRAM. The performance effect is that each card is only filling half of the screen, though with only it's normal allotment of ram. After the processing, you usually get a 30-40% boost in frame rates.
Of course, having a game optimized for it is a big factor. I've played both optimized and non-optimized. But when a game is optimized -it's sweet!
You're thinking of old SLI from 3dfx---when it meant "ScanLine Interleave" ---drawing half the screen on one card then the other. In those days, 2 8MB Voodoo2s would actually have more than 8MB total memory to play with.
Todays SLI (Scalable Link Interface)/Crossfire is AFR based (alternate frame rendering) which is why each card has to have the same texture data on board, thus 2 4GB cards only have 4GB texture memory, not 8GB like some think.
[Edited by blppt, 11/12/2014 9:09:55 PM]
The game while buggy is actually quite stable for me at least and if you think its bad on PC its just plain hilarious looking at how bad it is on console.
[Edited by 0Gungrave0, 11/13/2014 12:35:48 AM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem