Civilization: Beyond Earth Message Board
Our Civilization: Beyond Earth Trainer is now available for version 1.1.2.4035 (RISING TIDE 02.27.2019) and supports STEAM. Our Civilization: Beyond Earth message board is available to provide feedback on our trainers or cheats.
Civilization: Beyond Earth Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 14 of 51   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
  Civilization: Beyond Earth Trainer
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to obscuredeadfred
    ELITE
    obscuredeadfred posted on Oct 27, 2014 5:41:01 AM - Report post
     
    quote:
    originally posted by yakuwo

    Sometimes my units (after being upgraded and made super units) only deal 1 damage against other units (the game shows they have thousands of strength more than other unit but only 1 dmg and stalemate). Anyone else facing this?

    You just have to turn off 3 and 4 after you made them super strong then they win easy.Not sure if you have to go a turn after making them a super unit.Anyways I think if 3 and 4 are on the game cannot give them the xp and comes up a stalemate.

    [Edited by obscuredeadfred, 10/27/2014 5:51:34 AM]

    Windows 8.1 64-bit CPU Intel Core i7 4770K @ 3.50GHZ RAM 16.0GB Dual-Channel DDR3 @665MHz.Motherboard Gigabyte Technology Z87X-OC Force-CF.ASUS.PB287Q 3840x2160@30Hz.Graphics 6144MB GDDR5 NVIDIA GeForceGTX TITAN.Storage 1863GB Intel Raid 0 Volume(RAID).Audio Sound Blaster ZxR DBpro.Optical Drives
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Kiriai
    CHEATMASTER
    Kiriai posted on Oct 27, 2014 5:44:52 AM - Report post
     
    I read through all 13 pages of this thread and one thing I haven't seen addressed and nobody mentioned it is that "Super Unit" doesn't really help with Ranged units.

    It gives them 400 or so on the "strength" with the shield icon, but the ranged attacks actually use the "strength" on the line with the target icon, and they do their normal damage with ranged attacks.

    This *can* be somewhat bypassed by selecting the unit, pressing ESC, and then using options 1 & 2 which will reset moves and allow it to attack again. But it would be nice if it made them super-strong for ranged attacks as well.

    Unwinding is the mortal coil,
    that drives the gears to tick and toil,
    until at last, it rests, unwound,
    and we lay silent in the ground.
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Oct 27, 2014 7:43:34 AM - Report post
     
    quote:
    originally posted by Kiriai

    I read through all 13 pages of this thread and one thing I haven't seen addressed and nobody mentioned it is that "Super Unit" doesn't really help with Ranged units.

    It gives them 400 or so on the "strength" with the shield icon, but the ranged attacks actually use the "strength" on the line with the target icon, and they do their normal damage with ranged attacks.

    This *can* be somewhat bypassed by selecting the unit, pressing ESC, and then using options 1 & 2 which will reset moves and allow it to attack again. But it would be nice if it made them super-strong for ranged attacks as well.

    ok then think of the option as super non-ranged units. then move a non-ranged unit to the enemy and kill them with that.

    best,
    cal

    Trainer Creator
    www.cheathappens.com
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Oct 27, 2014 7:44:28 AM - Report post
     
    quote:
    originally posted by QuintusFontane

    quote:
    originally posted by Bikeracer4487

    Having an issue with the super culture option, but I went through all 13 pages of responses and didn't find anyone else talk about it, so not sure what I'm doing to cause it...

    Basically, I use the super culture to jack up the culture points, I go into virtues, select all the ones I want (I leave between 5-10 empty to account for free virtues), but then when I reset the culture points back down to 1 and click on next turn, my game crashes...any ideas?

    That's strange, I've been using the culture option more than any other without any problems.
    I'll list what I do so you can try it to see if it works for you:
    Open capital, press the culture option, 6.
    Close city window, 9999999999 culture listed.
    End turn with culture set as that.
    Next turn, virtue window pops up, select all of them (Doesn't matter about leaving space for the free virtues).
    Open city, press 6 again, it'll say 'activated'.
    Close city, open it again, press 6, hear 'deactivated'. This time it will auto-close the city window, and all the virtue tabs on the right will be gone, and all your virtues will still be in place.

    After this, play as normal. No crashes for me doing this.

    exactly, it all boils down to people using the options as described in the instructions and ONLY then..

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Oct 27, 2014 7:45:55 AM - Report post
     
    quote:
    originally posted by fostar1138

    It lets me use the Unit Movement Reset option after I take turns, but not after I save the game after taking any turns, no matter how far into the game I am.

    I did happen to read the before posts about the Research option glitch and found -different- work arounds.... Sorry if that seemed redundant?

    I tried a new game, turning on the Movement Reset units, turning them back off on each unit individually, took a turn then saved. Turns out that fix worked beautifully, I was able to use the Movement Reset again when I loaded the game back up! Thanks for the work-around, its a little tedious, but not as tedious as only having a couple spaces to move each turn!

    well I didn't test it doing this.. I mean, you can move a unit until it can't move any more, then select it again, press ESC, press numpad 1, and then move it some more..

    if you want to be able to move the units again after you save.. then end the turn and then save. I mean, I can't address 1000 unique situations like this when the option is working as intended...

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Oct 27, 2014 7:50:23 AM - Report post
     
    quote:
    originally posted by Johnny5clowna

    Is it just me or does the FOOD cheat not function? I've pressed the key in the city screen & on the regular map.. My First city keeps growing but also has NO FOOD according to the city screen..

    I just want to actually have 99999 food and shut my game up about the city starving when I know it isn't..

    the game is stupid. it reports your city as starving if your food per turn is negative. so if you have 9999999 food which will last you 100000 years, the game will still report as starving if your food use per day is in the negative (i.e. you are losing food every day). this is an idiot programming decision by the developers, not me. your city will never "starve" but the game makes this assertion because the city is losing food every turn instead of gaining food every turn, etc.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Oct 27, 2014 7:52:39 AM - Report post
     
    quote:
    originally posted by Scrire

    Hi, could you add, in next trainer's version, an option to have unlimited resources like, firaxis material, flying stone, etc, i really appreciate that!

    I sure would but I got 0 (none, ZERO, one one) save game from anyone to do this, as I requested. As stated before, I didn't play the game for 17 hours to try and see/gather the resources, and I don't plan to either.

    So for now, it isn't possible since I don't have any resources in any of the games I was playing.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to QuintusFontane
    ELITE
    QuintusFontane posted on Oct 27, 2014 9:03:07 AM - Report post
     
    quote:
    originally posted by Caliber

    quote:
    originally posted by Scrire

    Hi, could you add, in next trainer's version, an option to have unlimited resources like, firaxis material, flying stone, etc, i really appreciate that!

    I sure would but I got 0 (none, ZERO, one one) save game from anyone to do this, as I requested. As stated before, I didn't play the game for 17 hours to try and see/gather the resources, and I don't plan to either.

    So for now, it isn't possible since I don't have any resources in any of the games I was playing.

    best,
    Cal

    Oops, sorry Cal, I didn't see that request. I have a save file that could serve; turn 186, all strategic resources owned, no mods used. Can I have the email address you want it sent to, please?

    If you can't dazzle them with brilliance, baffle them with bull****
Page 14 of 51   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 7:49:08 AM