That's why I've gone back to playing my older and trusted single player games. I own them and I can usually do what I want with them with mods or modding.
That said I always find a way to test a game before buying it.I sure do miss the days of playable demos though, it was way easier back then.
Anyways I've bought my fair share of ea games and I'd say only %25 of them are any good with maybe 10% being quality games worthy of awards with my absolute favorite being Space Engineers. Space Engineers has been one of the highest selling and most frequently updated ea games on steam with 1million copies sold so far which amounts to roughly $20million in profit.
[Edited by 0Gungrave0, 10/31/2014 6:48:39 PM]
That being said, I have never, and would never buy an Early Access game, for multiple reasons. I don't mind backing a game ahead of time, but I do not want to pay to be an Alpha/Beta tester, nor do I want to be QA. I want a finished game that the developer wants to make and has provided. In my opinion, Early Access is bad, and is a joke. Closed beta for a small subset of backers, ok...open beta, I guess, but with a beta, the game should be near finished...at that point, they should be focusing on bugs and polish, so the idea is they almost have that finished game for you. Little to no chance for some whiny 40-year-old brat living in their mama's basement to change the developer's mind on some important feature, etc.
While the game showed a lot of promise and had great initial reviews, the developers never even came close to delivering on what they promised. The game is broken, absolutely broken. Just take a look at the Steam Reviews Link
This is exactly what's problematic about early access, the ability to cash in on promises without ever having to deliver. While I can understand that developing a game can be challenging and not everything will go as planned, there are definitely developers who abuse the system (either by delivering a vastly different product than advertised or abandoning the project all together).
This isn't terribly difficult to combat; distribution platforms such as Steam can offer some form of investment protection for early access games similar to that of Kickstarter's Link including detailing exactly how funds were used, what work has been done, and what prevents them from finishing the project as planned. In more extreme cases of early access problems, developers should offer refunds or explain how remaining funds will be used to complete the project in some alternate yet equivalent form. In severe cases of misrepresentation, fraud, and abandonment, developers should also be liable to legal action by those who paid for early access as well as be subject to repercussions such having their developer status being pulled from distribution platforms.
Again, this isn't saying there's an intrinsic flaw with early access games; in fact, I would argue that very often if not predominately these games do work out to both developers and gamers benefit in the end. There is a true value both in early funding and in user-developer interaction and feedback. That being said, protecting early investors will not only help prevent the plague of bad projects, but will also entice more people to invest in good projects.
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