I would like to change the skills some of the guilds teach, specifically adding learning to the element guild skills and meditation to the self guild skills. Also, I'm interested in making Bootleg Bay a town portal destination, and to take away the minus five of the opposite statistics with the black potions. I would also like to modify the spellbooks in the chests you get from defeating Q in 6 to random light spellbooks in one and random dark spellbooks in the other, and to make the Inferno spellbook you sometimes get in the NWC dungeon a Lloyd's Beacon or Town Portal (random chance of both.)
I would like to change the training time so it's always one week, like in the other games, to make the game pedestal on Emerald Isle reset when the town does (like with the other ones in the game) and change the red potion for a hat reward so it's gold instead of the hat.
If you grab a few LUA files out there and have a look (if they aren't encoded first of course) and look at the structure and how it works, you will probably learn it faster that way than from a book.
Here is a not so bad quick reference
Hope you do well
evt.Global = 13
evt.Player = evt.Players.All if not evt.Cmp(evt.Value.Gold, 500) then
return evt.SetMessage(38) = "It would help if you had the 500 gold pieces. Please don't try and cheat me out of my instrument."
return evt.SetMessage(37) = "Well, promise to at least take care of it and not use it for firewood. I suppose I'll have to make do without an instrument for the rest of this trip. Maybe I should tell stories instead of sing until I get back home."
evt.SetNPCItem.NPC(4), 632, On = false
I don't have both of them, so dunno how the variables are etc.
But to me changing the 5 in the ReputationIs line sounds like the correct thing.
Or is it more a general question about the end stuff?
[Edited by DABhand, 7/21/2014 10:44:14 AM]
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