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Commanders and War Spoils
Uridine  posted on Jul 12, 2014 7:13:48 AM - Report post

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So has anyone else figured out how the new War Spoils system works? Does it work in custom matches? Does it work when you win against the AI? Does a cat really land on its feet every time it falls?


Saxtus  posted on Jul 15, 2014 4:08:01 PM - Report post

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As Relic themselves stated - it works against AI and not only Players.
The game has to be over 5 minutes long.
Win or Lose doesn't matter, just play for +5 minutes.
It does NOT work on the Campaign, Challenge maps etc.
You must be connected to their server, aka play in the Online mode.

The chance to obtain a War Spoil then is seemingly sickly low. Generally it seems to be in the vicinty of 3 hrs of playtime before you get one - but this is a generalisation and not a definitive.
I got my first Spoil after the 1st match since the expansion (30 or so minutes), 2nd Spoil after another 2 matches (60-70 minutes). Lately I've had major issues getting any Spoils - done over 12 games today alone, all in the 20-40 minutes long, all wins, against AI. Finally got 2 Spoils at the same time.

Ginsengstar  posted on Jul 23, 2014 12:47:14 AM - Report post

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the average census states that you get 1 warspoil after 3 hours of playtime, works in custom games, online player vs player, theatre of war missions, i have played 55 hours so far, haven't gotten a single new commander, 15 warspoils total, 2 commanders i already own and a bunch of duplicate bulletins, 1 new faceplate. Kinda disappointing system.
TacomaYakko  posted on Jan 27, 2015 5:24:30 AM - Report post

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I agree that it's an unrewarding system. It encourages people to simply time-idle to get theirs, which is a monumental waste of electricity and CPU cycles.

A friend and I wish that there was a troll war spoil that you could give to underperforming teammates. They'd excitedly click it at the end of the battle and see a ripe, steaming turd.

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