Planetary Annihilation Message Board  STATUS: RETIRED - Trainers are no longer being created or updated by our staff for this title.

Our Planetary Annihilation Trainer is now available for version Enhancement Update 113953 and supports STEAM. Our Planetary Annihilation message board is available to provide feedback on our trainers or cheats.
Planetary Annihilation Trainer
REQUEST MORE OPTIONS
Requests not available
FILE UPDATE REQUEST
Requests not available
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 2 of 3   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
planetary annihilation mods
  • Send a message to ray00741
    INACTIVE
    ray00741 posted on Sep 12, 2014 9:02:48 AM - Report post
     
    quote:
    originally posted by thsnoop2

    I tested ray00741 solution and it works.
    But even with alot of tech and infinity resources the AI raped me when i decide to try invade a Boss Planet lol

    I'dont know if the AI gets the infinity resources too, it seems not.

    no the ai doesnot get the tech or resources that u mod your self... the thing to do it look at these files in the directory

    C:\Program Files (x86)\Steam\SteamApps\common\Planetary Annihilation\media\ui\main\game\galactic_war\cards

    these cards are for you and you can modify any one of them
    some of them are still locked. i just play GW only and i have invade the planet with just me only or i have played aganist 4 or 5 AI for planet take over and i beat the **** out of them..

     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to debojit
    ELITE
    debojit posted on Sep 21, 2014 9:45:58 AM - Report post
     
    Hi,

    Based on ray00741's posts, I've been looking at these card values and can't seem to find the one for increasing unit health. I tried to change the gwc_health_vehicles.js for increasing vehicle health, but it didn't seem to work. Anybody having better luck than me?

    This is the change I made:

    var mods = [];
    var modUnit = function(unit) {
    mods.push({
    file: unit,
    path: 'max_health',
    op: 'multiply',
    value: 9999.0 //old value - 1.5
    });
    };

    Thanks,
    Debojit
  • Send a message to ray00741
    INACTIVE
    ray00741 posted on Sep 22, 2014 7:18:38 AM - Report post
     
    quote:
    originally posted by debojit

    Hi,

    Based on ray00741's posts, I've been looking at these card values and can't seem to find the one for increasing unit health. I tried to change the gwc_health_vehicles.js for increasing vehicle health, but it didn't seem to work. Anybody having better luck than me?

    This is the change I made:

    var mods = [];
    var modUnit = function(unit) {
    mods.push({
    file: unit,
    path: 'max_health',
    op: 'multiply',
    value: 9999.0 //old value - 1.5
    });
    };

    Thanks,
    Debojit

    look for this file, it has the combat health of vehicles...

    gwc_combat_vehicles.js ... same directory...

    I am running a different mod so i really dont care about these numbers anymore

    var ammos = [
    '/pa/units/land/tank_light_laser/tank_light_laser_ammo.json',
    '/pa/units/land/aa_missile_vehicle/aa_missile_vehicle_ammo.json',
    '/pa/units/land/tank_armor/tank_armor_ammo.json',
    '/pa/units/land/land_scout/land_scout_ammo.json',
    '/pa/units/land/tank_laser_adv/tank_laser_adv_ammo.json',
    '/pa/units/land/tank_heavy_armor/tank_heavy_armor_ammo.json',
    ];
    var modAmmo = function (ammo) {
    mods.push({
    file: ammo,
    path: 'damage',
    op: 'multiply',
    value: 1.25

    change value to whatever you like ... i think you totally understand...

     
  • Send a message to ray00741
    INACTIVE
    ray00741 posted on Sep 22, 2014 7:29:55 AM - Report post
     
    using this mod now because it using a global change to all GW campaigns in the game using different buff cards... you may loose some high end tech but i can show you how to add any tech to any card/campaign if you like...

    go to this web site for a different set of cards and you can do this in middle of a game too if you have already started one.

    forums.uberent.com/threads/rel-galactic-war-deck.60167/

    this cards are in a different directory... and you can changes these cards just by the information you see when u get one in the game.

    C:\Users\yournamehere\AppData\Local\Uber Entertainment\Planetary Annihilation\mods\com.pa.trialq.tGWDeck\ui\main\game\galactic_war\cards

    dont forget you still have to install this program to make any of the mods work....

    forums.uberent.com/threads/rel-pa-mod-manager-cross-platform.59992/

    good luck
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to debojit
    ELITE
    debojit posted on Sep 22, 2014 2:23:21 PM - Report post
     
    quote:
    originally posted by ray00741

    quote:
    originally posted by debojit

    Hi,

    Based on ray00741's posts, I've been looking at these card values and can't seem to find the one for increasing unit health. I tried to change the gwc_health_vehicles.js for increasing vehicle health, but it didn't seem to work. Anybody having better luck than me?

    This is the change I made:

    var mods = [];
    var modUnit = function(unit) {
    mods.push({
    file: unit,
    path: 'max_health',
    op: 'multiply',
    value: 9999.0 //old value - 1.5
    });
    };

    Thanks,
    Debojit

    look for this file, it has the combat health of vehicles...

    gwc_combat_vehicles.js ... same directory...

    I am running a different mod so i really dont care about these numbers anymore

    var ammos = [
    '/pa/units/land/tank_light_laser/tank_light_laser_ammo.json',
    '/pa/units/land/aa_missile_vehicle/aa_missile_vehicle_ammo.json',
    '/pa/units/land/tank_armor/tank_armor_ammo.json',
    '/pa/units/land/land_scout/land_scout_ammo.json',
    '/pa/units/land/tank_laser_adv/tank_laser_adv_ammo.json',
    '/pa/units/land/tank_heavy_armor/tank_heavy_armor_ammo.json',
    ];
    var modAmmo = function (ammo) {
    mods.push({
    file: ammo,
    path: 'damage',
    op: 'multiply',
    value: 1.25

    change value to whatever you like ... i think you totally understand...

    Hi,

    Many thanks for all of your suggestions, they're really very helpful. I'm going to try the mod first, since that would mean that I wont have to mess around with the scripts. Lesser chance of human error that way.

    Thanks again,

  • Send a message to ray00741
    INACTIVE
    ray00741 posted on Sep 22, 2014 2:34:47 PM - Report post
     
    FYI,
    i have screw things up in GW but if you do just validate the files again in properties in steam and they get fix and you just have to go back in try it again, will not affect your game just your tech and how you may have it set with one of the mods your were running. there are mods that show you what and who is on the planets and the tech you would receive it you beat that planet that you choose to fight on.
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to debojit
    ELITE
    debojit posted on Sep 22, 2014 4:32:23 PM - Report post
     
    Hi,

    I'm afraid I've tried to use both, but obviously I'm doing something wrong, bcos it's not working . One factor might that I'm playing on a Mac, but that sounds rather unlikely. If it's not too much trouble, it'd be really great if you could provide some idiot-friendly instructions for any one of these approaches, please?

    Also, do I need to begin a new game for either of these approaches, or can I keep my current game.

    Many Thanks,
  • Send a message to ray00741
    INACTIVE
    ray00741 posted on Sep 23, 2014 8:23:45 AM - Report post
     
    quote:
    originally posted by debojit

    Hi,

    I'm afraid I've tried to use both, but obviously I'm doing something wrong, bcos it's not working . One factor might that I'm playing on a Mac, but that sounds rather unlikely. If it's not too much trouble, it'd be really great if you could provide some idiot-friendly instructions for any one of these approaches, please?

    Also, do I need to begin a new game for either of these approaches, or can I keep my current game.

    Many Thanks,

    YA ... sure i can do that and no you don't have to start over at all. they kind of work on the fly.

    1st one of the biggest things i found out in the game was how in hell did i get that unlimited metal and energy and build to work.

    if you not using mods then you got issues because you do have to edit some of the js files.

    editing them is very simple, use note pad to open them or similar on your mac i don't know much about macs but you know what you are using.

    next you have the directory that all of the js files are in with my post that i have already made.

    so now i need to know which faction you are trying to play now... air, all factories, bot ... which one did you pick.

    did you install the pa mod manager yet.. it does work on macs i believe.

    sorry for the questions but i need to know where to start you at and what you can do from there.

    i am at work now but since i am on the computer much of the day its pretty easier for me to check back here most of the day.

     
Page 2 of 3   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 5:36:38 PM