I had a brief look over the forums here but didn't see anything posted in regards to this. I clearly remember most games being under 1000 or slightly above. Just curious if there is an official post on this somewhere or am I seeing things?
I can certainly understand the amount versus the total users of that trainer.
So, something around 3-1 of <1000 vs >1000 which seems fairly balanced. Another interesting number would be of all those outstanding credits, how many were simply earned monthly and how many were actually acquired via a new purchase.
[Edited by element5, 5/13/2014 5:26:06 AM]
If you are taking in account of unspent points then you will have to considers a few things.
The 50-75 you give freely at the end of the month. Those are that (I would think) points you would expect a lose of revenue with every month.
People that hoard points with the mindset of waiting for others to spend their points for the trainer. These are the people you might want to target the most. Increasing the minimum amount of points for trainers isn't a way to go about it.
Next you have people that are against spending points for trainers for whatever reason. Maybe you can create an ad campaign to try to change their mind.
Then you have to take into account of all the inactive accounts you have. This was mention before.
My biggest fear is the minimum amount points vs points (is there a redline?) available will just get so high that it would be impracticable for anyone to be willing to buy points to put into it. Especially with Indie titles. I am in no way saying that you should never raise the points. I completely understand it's based off time put into creating and maintaining. I just think a bit of advertising and creation of the occasional sale would drum up more interest (and maybe change some minds as well) to want to purchase more points and use up all those unspent points.
This is all up to you. I am just trying to maybe give out some suggestions.
Sorry for my bad English. It is not my first language.
This title had less than 2000 points assigned to it. We spent almost ALL DAY and it took TWO PROGRAMMERS to make the trainer. It has been downloaded 7 times in a week. That was nowhere near worth all of the time and effort put into it. We can't be doing this for every little dink game that comes out. This is another reason why the point requirements go up.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem