asdfth12 posted on Aug 18, 2014 9:44:16 PM - Report post
I have to agree that a trainer for this game is rather pointless, considering the type of game it is and it's features.
Energy is a issue, but heres the thing - Need a medical station? Switch the game to creative mode, add the station. Need power for your base? Change to creative, go mine some uranium and/or add solar panels to it. As for using it, disable jets and dampers when moving around. Inertia will take you to where you need to go. Just be sure to reactivate them to stop. You can also group specific modules to disable groups of items at a time when they are not needed, or you can do that manually.
Health is a non issue too. Don't like getting shot at? Disable weapons. Don't like thrusters burning you to death? Disable thruster damage. Don't like suddenly dying while mining? Bug, but it can be avoided by using your jetpack.
The game has a lot more options now for customizing your game. Given all the options added now, and how easy it is to resolve the issues that people think a trainer is needed for, a trainer for it is pointless
Anyway, doesn't CH have a policy to not do trainers for constantly updated Early Access alpha/beta games? I seen a topic asking just what should be done for games like this, and SE is a constantly updated early access game so...