Works like a ninja, thanks.
Ironically, this is the very reason why I hate this type of game. I mean there should be a thin line between doing it right and doing it as the game intends you to do. For example, in Ninja Gaiden we had some jumping, you had to time it right and do it fast, but it didn't ask you that "hey you stand RIGHT HERE and jump RIGHT THAT WAY, followed by at the EXACT time do a backflip". Many other games have similar notions. Meatboy is amazing in that regard. It punishes you but it doesn't expect you to do it EXACTLY.
This game however kinda fails to do that. The first jump that requires backflip then dash, man...that took me a while to get it. It is a simple thing but the way it was setup was downright annoying...
And the reward for doing it wasn't anything either.