Hegemony Rome: The Rise of Caesar Discussion
Would you consider adding the reverse for manpower, wood and food (setting them to 0), as well as for gold (setting it to what it should be based on the "real" income) ?
playing the different chapters of the campaign i found, that sometimes, if you use the trainer to change a value (i.e. for food) in a city, that value would still be changed (as if the trainer was used again - which it was not) when i restarted that chapter or even played another chapter, that included the same city.
while that seems to be a problem in the game code i figured it would be faster to ask you guys for the reverse option
[Edited by j4g0-ger, 5/31/2014 3:59:56 AM]
[Edited by j4g0-ger, 5/31/2014 4:00:28 AM]
[Edited by j4g0-ger, 5/31/2014 4:00:48 AM]
Current version it's not crash the game but it doesn't work.
[Edited by latinagr, 6/23/2014 4:53:20 AM]
that's from the official community in STEAM.
[Edited by Gilder, 6/27/2014 4:54:12 PM]
After 11 days from the last update of the game there was no answer to our questions. They ignore our request or the abandom the place and they are not see them.
Anyway thanks a lot for the good trainer that was provided until now.
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