For those that have tried renaming the exe file and still get "cannot find game", right click on the exe and check the name in the general section of properties tab. There is a high chance that if you edit it directly through normal window and you don't have file extension display turned on, resulting in the name of the file being changed to Application-steam-x64.exe.exe instead of Application-steam-x64.exe( which means you have an extra .exe in the name). After you fixed that, it should work.
Is it possible to add some "-minus" Tool / Cloth / wool / Leather????
Maybe version 1.1 of the Game will fix this problem automaticly... Its a problem by the Game Mechanic that there is no possibility to allow / disallow the Storage to store a chosen good.
The 200Freeze fuction fills my barns too much with the same good like wool / Cloth / tools... And then there is no more space for varetys of food... buildung more Barnes makes no sense because the AI fills new produces Cloth and Tools to the barnes cause other ones are already full...
At the End i have all my Barnes full of Cloth / Tools / Leather,Wool... and no more space for Food.
At the moment it Fix this Problem by "gifting" the Trader with ****loads of that good and emptying my Storage with that by deactivating the freeze function and manually adding food by Numpad 1 and Firewood Numpad 2
Definitly Agree maybe a 50Unit Freeze Option will fix this Problem at the moment But then i think we will have the problem that the "Market" Workers take the 50 Pieces of the Good and the "freeze" isn't fast enough to hold the Good and it will be gone...
Its a testing process needed before release the Trainer Update.
exactly. values below 200 are instantly used up and the trainer will not be able to 'freeze' it in time. The trainer is working exactly as intended and for a reason.
"its a testing process needed before release the trainer update" <-- I played this game for hours and hours building massive cities (and failing alot) to try and give the best mix of options and usefulness and values for each option. not only that, the game is in 64 BIT and the coding is such that a lot of data is shared and routed through the same functions in random orders, plus the fact that your 'goods' can be stored in multiple places.. not an easy trainer to make, especially ciphering out specific goods. it would be easier with our tools to reverse a 32 bit game, but it is what it is.
the 200 units basically is a 'reset' button to get your high value of units down to something that doesn't fill up the stockpiles, etc.
the 1000 units is to give you a quick giant load of stuff for building and etc. early on.
you are going to have to experiment to see what works best for the long haul.
some people will actually make sure only ONE storage facility has food and firewood in it, then jack up those items to a very high value so that you have plenty of it for quite some time to come, then destroy the other storage units and then make sure the 200 or 1000 unit options are OFF and begin the process of gathering and storing items in FRESH storage areas.
If you are going to try and make a massive city, I suggest:
1) you save a lot. then you can go back to something that is OK before you did something stupid and messed it up.
2) you use the options judiciously. if you are dead set on resetting with 200 units or using the always on options, then you will have to learn the ropes of how to do things the best way. Otherwise, I'd go slow and steady and put certain items in a single storage spot and then jack up the values on those certain items (like food and firewood).
3) learn where you are storing things and what you have multiples of. The trainer cannot specifically give you 1000 more of just the food in a certain storage spot if you have it spread all over.
4) the always on options, especially the 200 value one because stockpiles with the essentials are not depleted, are there to allow you to continue building and etc. without worry of running out of the essential items, and allow you to quickly get materials into storage as well. You need to stockpile ALOT if you use it, because the AI tries to store what it harvests immediately and usually does it best when it is able to do it nearby.
5) stockpiles: you might build specific stockpiles and place them farther away that are holding the essential items and then increase those values to very high values so you have an actual huge stockpile of food and firewood, etc. BEFORE you start putting up more stockpiles, etc. Place stockpiles near where you are building and clearing. Destroy the stockpiles when not needed and make new ones in other places.
some game tips from personal play:
1) make sure you have viable food sources and firewood sources. those are literally the two most important things, because if you run out of food and there is none in storage, then you have literally no way to bail out your population. Same thing on firewood where they will freeze without it.
2) learn to play the game without the trainer first. things that go wrong can go wrong WITH the trainer. the trainer is a TRAINER, not a 'god mode' in this case. the Market and Trader Post cause problems sometimes when you are trying to stock up items and have items in those places stored. Sometimes food can get taken away or firewood, etc.
3) SAVE, and then SAVE OFTEN. If you have something you worked on for 3 hours, it just makes sense.
remember that this trainer is to HELP you, but you can't turn it on and walk away if you are trying to do more with the game than the initial building. you are building a unique city with a lot of variables and randomness, much of which is based on your decision making. complex games like this where you have multiple AI placing multiple goods into multiple places and the myriad interactions between them all being controlled through tight shared functions means there is a lot of things that have to be considered when creating AND using the trainer. You still have to THINK.
'I died after activating the cheats because I didn't have enough food for my 100 citizens'
that isn't the trainer's fault. the trainer, as stated, affects ONLY items that are in the storage for the most part. If your AI takes your food OUT of storage or you have done something stupid like putting food in the trader queue, then it's possible your AI will take your remaining food out of storage before the trainer can reset it back to 200. starving to death is literally because you don't have enough food creation places and not enough storage locations for the food, both of which is a planning issue. You can still create storage spots while the always on options are running. They just need to be near what you are trying to store in most cases.
As stated before, SAVE OFTEN.
When you realase a new version of this trainer can you please try to put an option in to add citizens ?
That would be really amazing because i continue to fail at getting enough
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