I've been using a tesla beam weapon and it melts people steadily and you don't have to worry about recoil or accuracy firing from the hip or zoomed in.
Another weapon I've seen that's been doing good is a tesla launcher, probably with multiple rounds.
And of course the sniper is always good if you're one of those people, the hitboxes for headshots seem kinda large.
PS. Have a launcher with a healing payload and flak for blitz maps, the group heals are crazy.
slug beam gun on a rifle body with heatsink (liquid cooling is a waste as this is a spam build) idea here is a solid steam of direct damage. it burns through most enemies solidly and over tile you upgrade your parts steadily. its important to keep the rate of fire high on this. better to have a steady steam burnign a moving enemy than 1 or 2 hits. i always MVP on this weapon with careful use of my nades.
2nd that works well but costs alot and needs levels is the multishot telsa rocket launcher
most parts are optional but you want a
3 or more barrel
cluster explosion (maximise the electric aoe)
for scope you want laser to help track moving enemies
for trigger you want dual shot
this weapon means each trigger press you pop 2 tesla STICKY rockets with laser tracking onto an enemy spot. the sheer damage you do rips shields clean off and kills helpers in the area.
The rocket set up i run is flak, proximity, remote control, tube between both tesla and pyro and i can't say i haven't been unhappy with that set up.
i watched someone use beams and always see them MVP'd every round, so i tried it out and love that set up too.
VS bots with beam and a turret buddy on trailer park you can net 30+ kills on deathsnatch. got lucky once with 51 kills
[Edited by L05T50UL, 2/25/2014 1:08:47 PM]
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