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Sticky Topic  Wasteland 2 Savegame Editor
 
Supersize  posted on Sep 20, 2014 7:53:40 AM - Report post

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Ah ok, so editing with the old editor, kinda stuffed up the new save files.
I might just have to start again..lol..
 
Sosseres  posted on Sep 20, 2014 7:56:03 AM - Report post

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I also have problems with the save game editor. Not sure if I have the right version of the game, don't know how to find it either. The save works fine in game.

www.filedropper.com/radiotower

I have not used the old editor. Tried to use the trainer but didn't work.

I did use cheat engine to give more points when creating my characters. I then gave myself scrap the first shop I came across. Only things that are changed as far as I know.

[Edited by Sosseres, 9/20/2014 7:59:13 AM]

 
Supersize  posted on Sep 20, 2014 7:58:53 AM - Report post

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Just started a brand new game, nothing has been edited at all, right at the beginning.
Editor can't open the save game.

www.filedropper.com/rangercitadel

 
0x90  posted on Sep 20, 2014 8:09:04 AM - Report post

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It's nothing I couldn't fix but it's something which is very strange for a game to create these changes on FRESH the savegame.

For example attributes aren't stored as 'Attributes' instead it's named as 'Attributes2' which is normally in indicator that it couldn't create 'Attribute' because it already exists and then it starts by adding numbers to the end. But there is no 'Attribute'. And that is not the only change in the structure which confuses me and causes the editor to fail.

However, as I'm aware now I've fixed it. Thanks for the savegame, all of them now opens correctly on the new editor.

 
Daffy211  posted on Sep 20, 2014 8:09:58 AM - Report post

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Same here, getting...

System.NullReferenceException: Object reference not set to an instance of an object.
at Wasteland2_SE_CH.Form1.ChListbox4_MouseDoubleClick(Object sender, MouseEventArgs e)
at System.Windows.Forms.Control.OnMouseDoubleClick(MouseEventArgs e)
at System.Windows.Forms.ListBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Wasteland2_SE_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Joakim/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8008 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.7905 (win9rel.050727-7900)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Joakim/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
a
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Joakim/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
resmodule
Assembly Version: 0.0.65535.65535
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Joakim/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
Wasteland2_SE_CH
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/Joakim/AppData/Local/Temp/~Mnn133.tmp
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.8007 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8003 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8007 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8009 (FX35W81RTMGDR.050727-8000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

 
Supersize  posted on Sep 20, 2014 8:20:12 AM - Report post

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quote:
originally posted by 0x90

It's nothing I couldn't fix but it's something which is very strange for a game to create these changes on FRESH the savegame.

For example attributes aren't stored as 'Attributes' instead it's named as 'Attributes2' which is normally in indicator that it couldn't create 'Attribute' because it already exists and then it starts by adding numbers to the end. But there is no 'Attribute'. And that is not the only change in the structure which confuses me and causes the editor to fail.

However, as I'm aware now I've fixed it. Thanks for the savegame, all of them now opens correctly on the new editor.

Thanks for that 0x90, you're the man.

It little quirks of Unity I suspect..lol..

Thanks again.

 
PWizard  posted on Sep 20, 2014 8:28:07 AM - Report post

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new version uploaded
 
RoninCH  posted on Sep 20, 2014 10:30:56 AM - Report post

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You are the best , thx alot
Cheers Ronin
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