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Inventory Editor (Like in Terraria)
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to malhavoc431
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    malhavoc431 posted on Dec 07, 2013 3:53:00 AM - Report post
     
    quote:
    originally posted by 0x90

    I'll take a look on it but as of now I have too many games on my todo list so it may take a while.

    Oh lord, I bet you do! No worries though. The trainer is far more than enough and very much appreciated! Keep up the fantastic work 0x90.

    "Fear leads to Anger. Anger leads to Hate. Hate leads to Suffering."
    -the Jedi Master Yoda

    "Suffering produces Perseverance, Perseverance builds Character; and Character brings Hope."
    -the Apostle Paul
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    Ashar posted on Dec 07, 2013 7:58:28 AM - Report post
     
    as for editing recipes, ive been able to edit the smelting recipes, specificly copper. Any of the lower level recipes should work, but this way, when ever i need any resouces, i just exit game, change the recipe for copperbar to produce something else, load up game again, and wallah, you have your mats. I just restarted the game, and using this method gave myself a stack of all the building resources, so i dont have to scour the universe for mats.
  • Send a message to Astrian
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    Astrian posted on Dec 07, 2013 1:34:15 PM - Report post
     
    may i ask how you do this? i understand the assests folder has all the items and what not. but i havent been able to figure out how to change stats
     
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    Ashar posted on Dec 07, 2013 2:15:16 PM - Report post
     
    sure, player stats only take effect when you create a new character, so it means restarting, but since i can spawn in anything i want (apart from tech) you soon get back to where you were. Go to \SteamApps\common\Starbound\assets and open player.config

    Near the bottom of the file, there settigns for stats, ive set mine as follows:

    "maxHealth" : 9999.0,
    "maxEnergy" : 9999.0,
    "maxFood" : 999.0,
    "maxBreath" : 999.0,

    "energyReplenishmentRate" : 9999.0,
    "foodDepletionRate" : 0.0,

    "breathReplenishmentRate" : 999,
    "breathDepletionRate" : 0,

    "lightStrength" : 1.0,

    "footstepTiming" : 0.35,
    "footstepSensor" : [0, -3.1],

    "fallDamageFactor" : 0.0,

    The only annoying thing is this makes your hp and energy really, REALLY long, though seeing as its so high, and you dont really need to see it anymore, i edited the interface config to hide the hp and energy bar, so all is well.
    To hide those 2 bars, i simply altered the coords for them to be offscreen, open the interface.config in same folder, and alter lines as below:

    // Offset from top left of screen
    "healthPos" : [0, 0],
    "energyPos" : [0, 0],

    Offtopic, ive been playing around with the graphics for the game, i didnt like the color of my ship, or the beam in/out so i changed them to a more blue color, you can edit any png file and keep the transparency with this free online editor: Link i found, or whatever photo editor you like to use.

    Dont forget to make backups before editing I created a backup of the entire assets folder to be safe.

    BTW, If anyone does find a way of spawning in tech, let me know, i can spawn in the actual tech, but it jsut goes into my main inventory, and i cant do anythign with it, since normally when you pick it up, it is automaticly added to your tech list.

    [Edited by Ashar, 12/7/2013 2:19:29 PM]
  • Trainer Maker
    Send a message to 0x90
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    0x90 posted on Dec 07, 2013 2:28:41 PM - Report post
     
    I've identified the item structure and was successful by adding new items. That's the good news but it's like I said a bit more complex and could be really trick to get it to work outside of manually reversing.

    Basically the inventory holds only pointers to the items where the items are created on the fly, so the pointers are only valid on each run. Just need to find a way to get these pointers without reversing...
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    alexander91 posted on Dec 07, 2013 4:58:14 PM - Report post
     
    I think you'd need to spawn in the blueprint of the tech rather than the tech itself, unless you reverse the game and somehow move it into the tech slot..

    Also, how did you get recipes to work? When I change a recipe output item, the item in the crafting list just disappears..

    Nevermind realized what I was doing wrong, strange how it only works for smelting.. I'm guessing it's to do with item grouping.

    [Edited by alexander91, 12/7/2013 5:17:45 PM]
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    Ashar posted on Dec 07, 2013 5:23:17 PM - Report post
     
    i'll look into tech more, its the one thing i havnt figured out yet. I really want the mech, that thing looks awesome.

    Woo, found them, add -chip to the end:

    bubbleboost-chip
    butterflyboost-chip
    cameramanboost-chip
    dashTech-chip
    doublejumpTech-chip
    hoverTech-chip
    humanMechTech-chip
    jetpackTech-chip
    morphballTech-chip
    randblinktech-chip
    rocketjump-chip
    targetblinktech-chip

    [Edited by Ashar, 12/7/2013 5:43:02 PM]
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    chrismash posted on Dec 07, 2013 7:19:45 PM - Report post
     
    How do you spawn in anything you want?
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