Some people are gonna think I'm nuts, but how about microtransactions to buy additional credits, too? If someone really wants a trainer for a game but wouldn't have the credits otherwise, it could help monetize the voting system so that you've got an additional, diversified revenue stream to help offset the costs associated with development and maintenance on a very, very large library of games. Make the price for credits inexpensive enough and it'd be an attractive option for people who want to put their money where their mouth is, without relying on donations. Just a suggestion.
I can see the problem in that some people would feel SUPER SPECIAL EXTRA ENTITLED if they bought credits and used them on a game that couldn't get a trainer, but let's be real, there are whiners and, I mean, to be brutally frank about it, folks who don't do something as simple as run the trainer as an admin or the like, already - from a business standpoint it seems more practical to implement a system like this that people who do care can use, and ignore the dummies when they don't get their way. They're only buying credits, after all, not buying a guarantee that a trainer's going to get made, and they only need to buy credits if they spend their "natural" credit accumulation elsewhere.
[Edited by Sapphire, 11/12/2013 10:24:52 AM]
Edit- I also like the idea of maybe using points to get games out of retirement. That would give you guys here a gauge to see just how many people would like to unretire a game. Maybe something to consider.
[Edited by PugsOnParade09, 11/12/2013 11:59:55 AM]
[Edited by theroc44, 11/12/2013 12:16:06 PM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem