Our current system for keeping up with trainer requests is becoming too difficult to manage. With all of the new 4-bit games being released on Steam every day, early access betas, DLCs, addons, re-releases on GOG, etc, it's just too much to consider and we have to prioritize in some way. A lot of people think that because a game is $2.99 then it should be a no-brainer that we make a trainer for it. The problem is that these dink games are usually the most difficult to work with as they use some pre-built scripting engine which creates and compiles the games on-the-fly. This can take hours and hours to nail down and test with various systems and scenarios. So, a $2.99 game may cost us $300 in programming hours and that doesn't even include the 500 updates that will surely come afterwards.
What I propose is a credits based request system be implemented. Each yearly UNL member will get 5 credits per month and lifetime will get 10 per month. Each user can assign 1 or all of their credits to any particular trainer request. Once a title reaches 50 points, then it will be considered for a trainer. If for some reason a trainer cannot be made, then those credits will be refunded to the users and the game marked as "untrainable". Credits would stack or roll-over each month for each user. We would sell credit packs for those users that would like to get more credits without having to wait for their account to build them on their own. This might help for those niche games that may not receive enough requests otherwise. There would be no time limit on requests.
As it is right now, we're spending valuable time and resources making trainers that sometimes get less than 10 downloads. We're also spending time trying to keep up with all the various requests, how many there were for each game, if the same user requested multiple times, etc. People are throwing requests out even if they don't have the game just because they can. By placing a value and limit on these requests, hopefully we'll get a more true idea of the interest in a particular game so that we're not wasting time.
Note that some games, especially those that are AAA titles, will automatically get a trainer and it will not be necessary to spend credits on them. We would maintain a list of these so that people don't spend credits on them unnecessarily.
Please let us know your thoughts in this thread.
[Edited by Sapphire, 11/12/2013 7:00:48 AM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem