The following text have nothing particulary to do with a problem - just a general tought on a lot of trainers:
I don't get the programers need to make "add number of resources/skill points" so ****ing bizare all the time...
Now, presonaly, I preffer smaller numbers just to get a early game speed up in single player most of the time.
But I understand that sometimes bigger number of game resources is added to sattisfy late game needs, rather then early game - but when it makes no sense in neither way... what the hell?
Ex. Heroes 6, resources options.
Adds 1000 Blood, Ore or Wood - and the gold option adds 1,000 gold... What's the point?
So you get an near unlimited amount of secodary resources in only one klick. You will probably NEVER need to klick twice on these!
Yet gold, which you have a need of in BIG quantity later on (even early game), you only get 1,000 gold...
Later in the game, only buying out 1 creature for the week, can cost around 100k.
Seriously guys? >.<
Had I known how to make trainers, I'd personaly make it like this: Add 10,000 gold. And the other options - Add 100 secondary resources.
Now, liek I said, I am no programer - but I have fooled around with ingame values at a few occasions, so I know it's not hard to just alter some values - most of the time.
For instance; If I'd taken a few more minutes extra, I'd have added a few extra alternative options for things that can vary in value during gameplay.
Ex. Having 2 add gold options.
One that gives 10,000, and another that gives 100,000.
Heck, if it is even at all possible to add a tool, just like the "alter hotkay"-function, to personalize values - I'd love to have it!
Ofcourse I'd like to hear what everyone else thinks of this. Do you find the numbers wierd, or impractical to use at times?
Tell me your thoughts!
Lastly;
I hope that trainer programers take these minor constructive critizism to heart - and just keep doing your otherwise great job!