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Official Trainer Thread  Starpoint Gemini 2 Trainer
DerekHunter  posted on Oct 02, 2013 12:17:30 PM - Report post

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originally posted by Orillioth

You rock


Yes inded!


honer  posted on Oct 07, 2013 1:49:55 PM - Report post

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and now i cant run the tranier with out the game and the traner, coz there is a new vertion 05015 , man thads anoien , both for you and for us the user, hope you do not give up and abanden the traner for this game.

[Edited by honer, 10/7/2013 1:56:25 PM]

0x90  posted on Oct 07, 2013 2:07:41 PM - Report post

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Trainer has been updated already and will be posted shortly.
Ivielios  posted on Oct 07, 2013 2:49:30 PM - Report post

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Just wanted to say thanks 0x90. You've been a pro at keeping this game updated!
B4Marc  posted on Oct 15, 2013 12:18:14 PM - Report post

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Alpha getting better, here's the new improvements and adjustments :

"v0.5016, October 14, 2013
Version v0.5016 is up and running. The invincible ships are now fixed. This update is smaller than previous updates, as you might have noticed by the change list posted below.

We've done a lot more work (on skills, enhancements, HUD, Freelance missions), but that is not yet ready for release.

We'll bring more in the next update planned for Monday (October 21). That should bring quite a bit more .

You already know the drill. If the game doesn't update automatically, please restart Steam client .

FIXED: A bug where a planet model would "follow" you through a T-Gate jump
FIXED: You can no longer fly into a planet when in Power to engines mode
FIXED: Firing weapons is now deactivated as intended in Power to engines, even if you started charging PTE while firing weapons
FIXED: Player Reputation is now limited to +/- 2500 as intended. This bug could cause hostile objects to appear as friendly.
FIXED: Several scripting errors that could cause memory leaks and crashes
FIXED: A bug that caused god mode on AI ships
FIXED: A bug where the sykbox wouldn't switch to a new one if the player was inside a nebula when entering a new skybox region
FIXED: Double objectives no longer appear while on Patrol Freelance mission
ADDED: When a mission is completed, a special panel now opens up to show rewards
ADDED: A small radar alert (ping when enemies enter your sensor radius
ADDED: Individual asteroids can now be targeted to view their hitpoints. Hitpoints depend on asteroid size.
ADDED: Two more Relay satellite models for more variation
ADDED: Structures now have a default Active and a Deactivated states which will serve as a basis for Maintenance Freelance missions
UPDATED: Reflectors on Mining facilities now use better materials
UPDATED: Increased waypoint radius and improved mission waypoint layout on Patrol Freelance mission
UPDATED: Using the Jettison cargo button on more than 1 commodity in stack now opens up small panel to set the amount to jettison
UPDATED: Notepad++ plugin files. Changes posted on modding.starpointgemini.com"

It's great to see the birth of a game that should/could be a masterpiece

B4Marc  posted on Oct 16, 2013 1:29:10 AM - Report post

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Gracias, thanks, merci
B4Marc  posted on Oct 23, 2013 6:39:54 PM - Report post

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"v0.5017, October 22, 2013" is out and running.

It will require several more trainers to follow the ascent of this game until released to "public".

PWizard  posted on Oct 23, 2013 7:10:07 PM - Report post

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Game has been put on a weekly trainer update schedule.
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