Starpoint Gemini 2 Discussion
The other thing I noticed is that Steam indicated there was an update to the game! LOL. Its the Origins free DLC update. I think I'm going to go ahead and update it and try the trainer again seeing as nothing has changed...yet.
Don't give up!
Trainer works fine with 1.5000 with Origins DLC update! Yay!
Thank you 144...hem...0x90 (Link www.numberplanet.com/number/90/index.html)
I've modded this game since "pre-alpha", there's plenty of codes I can twitch, but the trainer is still great for those I still have to find
[Edited by B4Marc, 6/15/2015 11:56:39 AM]
Another one on the crashing cart with 1.5000 and Origins. Whenever the game tries to enter the engine (loading game or after pausing), if the trainer is 'Activated', the game crashes to desktop.
I was using the trainer for infinite energy and when playing an engineer and using their rift skill it never seemed to work right.
The skill shoots out from the ship, but never forms an actual rift.
After some testing it looks like the way the infinite energy is done is causing it.
Currently when infinite energy is turned on the energy bar fills up all the way outside of its UI box through to the right of the screen.
For some reason it looks like rift is the only skill not ok with that. The rift itself wont form unless your energy bar is within its designated UI and/or number set range.
I was wondering if there is anyway to alter how the infinite energy is done that might be able to keep it in the original set range of power for the ship and still not be used up when using skills.
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