Starpoint Gemini 2 Discussion
Trainer Tools and Resources
I've played more than 100 hours on this game and if they have so many patches, it's that they keep implementing and adjusting from player's input from the Steam community until final release.
As a pc gamer it's perfect, so many AAA games are just crap compared to SG2.
At least they take the time to fix before launch and I'm 100% sure that they know what they're doing.
And it's The One of a kind game. To date, I don't remember playing anything as good in terms of graphics, manipulation, details, re-playability ... and most important the sheer pleasure of playing this jewel
v0.7005, April 24, 2014 - A short one
Time for a small update ladies and gents. Primarily it was for the ghost objects, but we squeezed a lil' something extra
FIXED: An error where a giant ghost object(s) would appear in the game world, usually after jumping through T-Gate, T-Drive or Wormhole
FIXED: An error in a global event script that could cause a crash
ADDED: Bishop now has engine flares as intended
ADDED: Always show quick target scan on the General tab of the options menu. This forces the Quick target scan to be always displayed while the target is on-screen.
ADDED: Difficulty setting can now be adjusted on the General tab of the options menu.
[Edited by Meifumado, 4/25/2014 12:17:00 AM]
0x90, the trainer maker, decided that this game already had too many and is pausing it until the game final release (somewhere in june).
The Little Green Men have updated SG2 without changing the version #.
[Edited by B4Marc, 4/26/2014 6:02:21 AM]
Yesterday the version was 7006. Today it's 7007.
Ah well. Whenever you guys get to it will be fine. Cheat Engine actually handled the money thing for me with no problems.
[Edited by nathan1205, 4/28/2014 2:37:11 AM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
firewall and other security software.
on trainer and game.
version and distribution.