The trainer hasn't an option for 'no cooldowns' anymore. And I've tested the trainer, both options for energy and reload are working. //edit: Don't forget to check whether the version displayed on the trainer's bottom matches the game version.
Ok, you're right, there's no "No Cooldown" anymore, I was still using the first Starpoint2-readme.txt file ('cause 7zip doesn't overwrite a file if it's name changed ).
And yes, thank you, the version #, I always check it before starting playing any games, but it is good to remind people about it.
About "Numpad 1: Infinite Hull, as I said in my previous post, the enemy ships destroy 2/3 of the hull then the damage stop while they still attacking me, it isn't a big deal since I can repair the ship at any station and pay for it with "Numpad 7: Add Credits"
Anyway SG2 is in beta, and I think there still some time before the final product arrive.
Freedom is doing what we enjoy, happiness is enjoying what we do.
La liberté c'est faire ce que l'on aime, le bonheur c'est aimer ce que l'on fait.
Happy pc gamer Joyeux pc luron
AMShall posted on Mar 19, 2014 11:18:20 AM - Report post
Trainer for Starpoint Gemini 2 v 0.7000
Firstly, a BIG thank you for putting this cheat on so quickly.
However, there are a couple'ish querks regarding it.
1 - Super SPEED - This only super speeds up other ships and as far as I can work out, has absolutely no effect what so ever, on your player ship. As such, I always aviod using it and the Increase MAX SPEED cheat too.
2 - Infinite HULL - OK! So you do get an infinite Hull, but your system in the game shows that the hull's integrety has been reduced by upwards of 1/2. AND, I also believe it's affecting other ships as even though they appear to be "dead", they are still very much "active" as you cannot destroy them, loot them or tow them away to be sold, after taking control. However, they do not fight back and just spin in space.
3 - Infinite ENERGY - Like the Hull above, it affects the visual display, though works nicely.
Thanks again for being so prompt. 1st rate service as always from CH.
monkeybob101 posted on Mar 30, 2014 8:48:13 AM - Report post
I know a shield option is not on the trainer, but from what I have found out from playing around is that the shield addresses are static.
I have not tried for different ships yet & will post when I do to see if it changes, but for the starting ship the Addresses are;
Front Shield - 0071B998 Left Shield - 0071B9D8 Right Shield - 0071B9F8 Back Shield - 0071B9B8
As the Hull option is already on the trainer no need to post its static address. The values for the starting shield to be 100% is 1153138688 . Have not worked out how it is calculated as the shield strength in-game is meant to be 1500 .
Battery settings are non-static, but not worked out their correlation yet. Though searching for their full value of 1117782016 and then depleting it & searching again using CE tends to to find them.
Please note this is NOT the energy setting (which I believe to be a float value like hull).
So if this is of help to anyone let me know.
[Edited by monkeybob101, 3/30/2014 8:48:41 AM]
Further Testing has shown that when you change your battery level, from enhancements or new weapons the battery addresses change too :S
[Edited by monkeybob101, 3/30/2014 9:43:51 AM]
runlikemad posted on Mar 31, 2014 9:29:16 PM - Report post
damit man use a normal zip file I can never get the rar files to work no matter what I use EDIT never mind solved the problem my 7ZIP was saved somewhere really stupid
[Edited by runlikemad, 4/1/2014 12:50:46 PM]
cajuntide posted on Apr 02, 2014 2:07:15 PM - Report post
There was a hotfix patch released today also .7002. Current trainer will cause a CTD. Thanks for keeping this trainer up to date as I understand how much of a pain it can be to have to fix it back to back days.
Thanks for the hard work.. I certainly appreciate it as I'm sure most people here do to.