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First Patch Has Appeared
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Raze664
    ELITE
    Raze664 posted on Sep 06, 2013 9:36:41 AM - Report post
     
    Well they've released the first patch, doesn't seem to fix any of the major issues. Will have to wait and see whether the next one does anything...




    Higher average frame rates with out-of-the-box settings (more conservative settings)

    Fix for DirectX 10.0 Lighting issue reported - environment map wasn't being created leading to black reflections.

    Fixed a sunken Samothrace temple complex world wonder on the Campaign map.

    Fixed defender being able to create encampments when involved in a combined battle.

    Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.

    Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.

    Fixed Multiplayer Campaign battle "overrun" prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.

    Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.

    Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.

    Safe guards added to prevent a very rare crash in coastal assault battles.

    Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.

    Improved AI use of walls on Athens large settlement battle map.

    Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.

    Aligned ship unit upkeep costs with land units - made mercenary ships more expensive and non-mercenary ships cheaper.

    Fixed slow turning rates for transport ships.

    Improved civil war balancing in relation to campaign difficulty.

    Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were moved into the Siege Tower when the battle has started.

    Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.

    Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.

    Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.

    Fixed case where spies could get stuck on top of fleets in Campaign modes.

    Fixed rare post battle lockup in Campaign modes.

    Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).

    Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory / continue / exit battle user interface functionality.

    Fix for cultural influence bonus from the Shrine of Neptune building

    Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.

    Assorted minor fixes to city battle maps.

    Fix for "Rome Wasn't Built in a Day" achievement failing to unlock when its requirements were met in some situations.

    [Edited by Raze664, 9/6/2013 9:36:57 AM]

    [Edited by Raze664, 9/6/2013 9:37:34 AM]
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    Send a message to Mr BLACKJAK
    TIER 7
    Mr BLACKJAK posted on Sep 06, 2013 9:38:56 AM - Report post
     
    140.6 Mo.
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    Raze664 posted on Sep 06, 2013 9:42:58 AM - Report post
     
    The one I got was only 26.9Mb. Interesting.
    Intel i5 6600k @ 4.3GHz
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    TIER 7
    Mr BLACKJAK posted on Sep 06, 2013 9:45:28 AM - Report post
     
    quote:
    originally posted by Raze664

    The one I got was only 26.9Mb. Interesting.

    Well my patch is 140.6.

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    Drenus posted on Sep 06, 2013 9:48:01 AM - Report post
     
    and im getting 37 mb, and the fail continues
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    buttersweet posted on Sep 06, 2013 9:51:40 AM - Report post
     
    Damm it, I just got home. Now I cannot use the trainer

    Why can't this be out when I am sleeping....
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    TIER 7
    Mr BLACKJAK posted on Sep 06, 2013 9:53:21 AM - Report post
     
    It is very strange because my version of the game is always 1.0.0
    As the original version I mean.
    It is normal ?

    P.S : I precise that we are very lot of people who have a patch with 140.6 Mo.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Wolf-dk1984
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    Wolf-dk1984 posted on Sep 06, 2013 10:16:36 AM - Report post
     
    quote:
    originally posted by BLACKJAK007

    It is very strange because my version of the game is always 1.0.0
    As the original version I mean.
    It is normal ?

    P.S : I precise that we are very lot of people who have a patch with 140.6 Mo.

    Well.. i got 26.9 Mb

    And the bad news, its a Forced update, when you start the game it forces an update, Bugger..

    EDIT: apparently the reason of the diffrence of patch size, is that some ppl have been downloading while playing the game

    [Edited by Wolf-dk1984, 9/6/2013 10:19:07 AM]

    Viva la morte, viva la guerre, viva sacre mercenaire

    Who am I? I am but the sum of my experiences
    and today i am more than i was yesterday and less than i will be tomorrow
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