Total War: Rome 2 Discussion
Trainer Tools and Resources
[Edited by ServiusTheBear, 9/6/2013 6:09:06 AM]
it would be an understatement, to say its horrible, the turn times are minutes, not seconds, the UI is....i don't even know what word i should use to describe it...its like they started with a small UI, and then just dumped 200 upgrades on top of it, making it fill 1/3 of the screen (from what i read and seen, Battle UI is even worse, taking up to 2/3 of the screen)
No need for navy
No or little use for agents
Retardet AI still runs around with 1-3 unit armies, instead of building 1 army
Retardet AI doesn't know how to govern its provinces, nor defend them, i have seen an army from Carthage, go west, when they had a rebel army spawn in the south, rebel army took carthage, Carthage destroyed, nice AI huh?
Retardet AI, with 1 province, wants 4000 for a peace treaty, when im knocking on their last city, with 2 armies, having 4 total, and 12 regions
i know im repeating myself in various threads, but this information needs to be spread so people don't give them any more money...
Unit balance is fine, the only problem I have with it is morale shocks are a bit too OP a the moment, if a unit of yours gets charged, you HAVE to send some assistance to it quickly or it will run for the hills in seconds.
I also wished my camera wasn't stuck, making the only way to move it clicking the minimap (this is to be fixed in today's patch, though) and the "main factions" weren't wiped out by the smaller ones so often.
Save for those 3 things, game runs flawless for me (except the minimap, battles are perfect but minimap gives me some minor lag sometimes), once they start patching EVERYONE will be ok in the running properly department.
i'll belive it when i see it, right now its a cluster**** of bad coding, CA dropped the ball on this one, badly
its Colonial Marines all over again, and that to date, hasn't been fixed yet, so honestly, im not expecting to play Rome 2 again any time soon
difference. To be honest, why oh why in the mother of salmon nerps do companies set a date and realise that they cannot produce a functioning game by the date? How about they push it back a few weeks and release a working title. (Insert generic statement here eh)
I've seen a lot of people screaming about shoddy FPS, only to fix it easily after a few minutes of testing out different graphics settings (I think the extreme options can cause troop textures to appear horribly on some systems). A bit of rinse-repeat option tweaking and benchmarking fixed my fps issues perfectly, even on this old card.
There are some niggling annoyances in the game itself; cavalry won't run down fleeing enemies properly, diplomacy needs some attention (Lots of small states are demanding a lot of money for trade agreements), I'm not a fan of capture points in open battles and I wish they'd reintroduce the family tree system from other TW games, but apart from that, I'm still really enjoying it. I've logged 43 hours so far and I don't see myself stopping anytime soon, especially considering how the modding community is now in Go Mode (I can't wait to play as Massilia! ).
I understand that people are disappointed with the bugs, and for those who can't run the game at all, I really feel for, but I do feel like it's all being blown out of proportion a little. Every TW game has bugs on release - I'm not excusing it, but at this point it should be expected; they're such massive games with so much going on. I like CA though, it may take them a week or four, but you can stand assured that they'll get the problems fixed sooner rather than later.
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