Europa Universalis 4 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Europa Universalis 4 Trainer is now available for version 1.32.0.0 and supports STEAM. Our Europa Universalis 4 message board is available to provide feedback on our trainers or cheats.
Europa Universalis 4 Trainer
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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to noheroes
    ELITE
    noheroes posted on Sep 02, 2013 6:17:44 AM - Report post
     
    Is there a way to set (reduce) building speed for armies and ships? Takes forever to build.
    Trainer? Cheats? Modification?

    Hope for help!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Jasuke1991
    ELITE
    Jasuke1991 posted on Sep 02, 2013 10:50:32 AM - Report post
     
    just add this in the player handicaps for the static modifers file in the game folder
    regiment_recruit_speed = -2
    global_ship_recruit_speed = -2
    global_regiment_recruit_speed = -2
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Jasuke1991
    ELITE
    Jasuke1991 posted on Sep 02, 2013 10:51:18 AM - Report post
     
    and you can add lotsa other stuff like:


    player_handicap = {
    # global_manpower_modifier = 20
    # land_forcelimit_modifier = 1
    global_regiment_cost = -1
    global_ship_cost = -1
    inflation_reduction = 0.5
    global_revolt_risk = -100
    local_revolt_risk = -100
    war_exhaustion = -2
    core_creation = -5
    advisor_pool = 15
    # diplomatic_upkeep = 10
    free_leader_pool = 10
    global_tax_modifier = -0.5
    regiment_recruit_speed = -2
    global_ship_recruit_speed = -2
    global_regiment_recruit_speed = -2
    ship_recruit_speed = -2
    global_supply_limit = 100
    local_supply_limit = 100
    papal_influence = 150
    # diplomats = 2
    missionaries = 4
    colonists = 2
    army_tradition_decay = -1
    navy_tradition_decay = -1
    stability_cost_modifier = -0.95
    mil_tech_cost_modifier = -75
    dip_tech_cost_modifier = -75
    adm_tech_cost_modifier = -75
    idea_cost_modifier = -1
    idea_cost = -0.99
    build_cost = -2
    spy_offence = 100
    spy_defence = 100
    # global_trade_power = 10
    global_colonial_growth = 20000
    colonist_time = -0.99
    # production_efficiency = 10
    # trade_efficiency = 5
    trade_range_modifier = 2.5
    naval_attrition = -2
    land_attrition = -2
    colonial_range_modifier = 200
    heir_chance = 10
    legitimacy = 100
    leader_shock = 10
    leader_fire = 10
    leader_siege = 10
    range = 5000
    manpower_recovery_speed = 1000
    discipline = 1.5
    unjustified_demands = -1000
    global_missionary_strength = 100
    defensiveness = 100
    relations_decay_of_me = 10
    naval_maintenance = -1
    land_maintenance = -1
    advisor_cost = -2
    global_manpower_modifier = -0.5
    }
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