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  Total War: Rome 2 Trainer
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Ska_Punker
    ELITE
    Ska_Punker posted on Aug 21, 2018 1:58:41 PM - Report post
     
    I must say that the current version of Unlimited movement: numpad 2. is just unusable for me in its current iteration. It works as described. however. in a game with campaign maps as Massive as Rome 2. those 15 seconds are just way to short for it to de activate.

    Most of the time, i move a General/Admiral/Agent about 3 or 4 turns worth of movement. and then i force myself to stop. and each time Wait for the "Trainer Deactivated" sound so i can re apply it.

    This is very annoying when traveling long distances, with fleets per example.

    To solve this i downloaded an Older trainer, and disabled ALL other options on the older trainer except for Unlimited Movement:numpad 2, and Disable All options:F7
    and on the Newer trainer i disabled the Unlimited Movement option.

    On the older Trainer i have to Rebind All other options time after time, because they dont save. on the Newer trainer there is the option to Save custom key changes.

    I have tested the Unlimited Movement speed on several older trainers, and Unlimited Speed worked on all of them.

    I want to ask to Restore the Old "Unlimited Movement speed" option from the old trainers as it was not broken.

    Currently im using 2 Trainers side by side as on the screenshot. I rebinded all options i didnt want to use to F2, i wish i could save it permanently on the old trainer, they keybind changes.

    Screenshot example of both trainers side by side: prntscr.com/kldhp2
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Aug 21, 2018 7:56:59 PM - Report post
     
    quote:
    originally posted by Ska_Punker

    I must say that the current version of Unlimited movement: numpad 2. is just unusable for me in its current iteration. It works as described. however. in a game with campaign maps as Massive as Rome 2. those 15 seconds are just way to short for it to de activate.

    Most of the time, i move a General/Admiral/Agent about 3 or 4 turns worth of movement. and then i force myself to stop. and each time Wait for the "Trainer Deactivated" sound so i can re apply it.

    This is very annoying when traveling long distances, with fleets per example.

    To solve this i downloaded an Older trainer, and disabled ALL other options on the older trainer except for Unlimited Movement:numpad 2, and Disable All options:F7
    and on the Newer trainer i disabled the Unlimited Movement option.

    On the older Trainer i have to Rebind All other options time after time, because they dont save. on the Newer trainer there is the option to Save custom key changes.

    I have tested the Unlimited Movement speed on several older trainers, and Unlimited Speed worked on all of them.

    I want to ask to Restore the Old "Unlimited Movement speed" option from the old trainers as it was not broken.

    Currently im using 2 Trainers side by side as on the screenshot. I rebinded all options i didnt want to use to F2, i wish i could save it permanently on the old trainer, they keybind changes.

    Screenshot example of both trainers side by side: prntscr.com/kldhp2

    Please let me know if anyone likes the unlimited movement.. if I hear no feedback within 24 hours, I will remove it from the trainer.

    What this user doesn't realize or refuses to understand is that 1000 people won't turn it off, the anticheats in the game will kick in, then these same users will post that the trainer breaks and crashes the game... so either way I am going to get complaints. I've tried to make this idiot proof and crash proof, but apparently it's just too hard to press the option then click to a location that isn't 1/2 way across the map before the option resets the code. So the effective thing to cure this completely, especially since the option is useless in it's current form, is to remove it.

    bset,
    Cal

    [Edited by Caliber, 8/21/2018 7:58:56 PM]

    Trainer Creator
    www.cheathappens.com
  • Current rank: 3.5 Stars. Next Rank at 8000 Posts.
    Send a message to Taurusplopp
    ELITE
    Taurusplopp posted on Aug 22, 2018 12:18:43 AM - Report post
     
    I like it very much.
    Good for health, bad for education.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Ska_Punker
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    Ska_Punker posted on Aug 22, 2018 5:57:08 PM - Report post
     
    Let me first-most say that i think that Unlimited Movement is among all options, in the entire Total war Series, the most important option to me.

    As for my Constructive Feedback:

    I guess im one of the ignorant lucky ones, who did read all trainer instructions each time, and never experienced a crash with this option. in the entire total war series.

    Throughout the Series only Side effect of Unlimited movement had, at the turns end is that it may affect the AI. which also then can be manipulated. by turning it off during the turn of your enemies, and turning it back on during the turns of your Allies.

    As i was convinced that Unlimited Speed is not causing the crashes, i did some research, and read All 22 pages of Crash Links thread. and i read Page 180 till page 220, to look if the crashes people were having, are related to Unlimited Movement or not. i could find none related to unlimited movement.

    Most crashes are related to ,Research ,1 Turn Construction ,1 turn recruitment and the "Unit options". when going into battle. or when the battle is over.

    To Test my Theory i Downloaded all of the latest 7 trainers, and tested them 1 by 1 to see if Unlimited Movement still worked. it did.

    Then i started an New Grand Campaign to provide you guys a Savegame to proof that the option still works. No Mods. savegame is in attachement.

    This option does not Crash the game even at Turns End. Even when starting Battles.
    I played 24 Turns with Unlimited Movement turned on. in those 24 turns i made sure i tried out each type of battle: Land battle, Naval Battle, Ambush Battle, Port battle, Settlement battle, Siege battles.

    In None of the above did my game ever crash.

    I am really Convinced that Unlimited Movement is not the Cause of crashes many people have experienced over the past 4 years of forum pages i digged through.

    I really hope you will take my research into consideration. and remove the 15 second timer on
    Unlimited Movement.

    I saved up 249.175 RC points, if i could i would spend them all on this.

    Greetings Ska Punker
    FILE ATTACHED
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to aaron98201834
    ELITE
    aaron98201834 posted on Aug 22, 2018 8:35:27 PM - Report post
     
    Trainer works great as it is if they put a patch or a new DLC down the line then look into it but for now just leave it. It's working and that is the most important thing.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to BladeLuoxi
    ELITE
    BladeLuoxi posted on Aug 22, 2018 9:06:57 PM - Report post
     
    quote:
    originally posted by Ska_Punker

    Let me first-most say that i think that Unlimited Movement is among all options, in the entire Total war Series, the most important option to me.

    As for my Constructive Feedback:

    I guess im one of the ignorant lucky ones, who did read all trainer instructions each time, and never experienced a crash with this option. in the entire total war series.

    Throughout the Series only Side effect of Unlimited movement had, at the turns end is that it may affect the AI. which also then can be manipulated. by turning it off during the turn of your enemies, and turning it back on during the turns of your Allies.

    As i was convinced that Unlimited Speed is not causing the crashes, i did some research, and read All 22 pages of Crash Links thread. and i read Page 180 till page 220, to look if the crashes people were having, are related to Unlimited Movement or not. i could find none related to unlimited movement.

    Most crashes are related to ,Research ,1 Turn Construction ,1 turn recruitment and the "Unit options". when going into battle. or when the battle is over.

    To Test my Theory i Downloaded all of the latest 7 trainers, and tested them 1 by 1 to see if Unlimited Movement still worked. it did.

    Then i started an New Grand Campaign to provide you guys a Savegame to proof that the option still works. No Mods. savegame is in attachement.

    This option does not Crash the game even at Turns End. Even when starting Battles.
    I played 24 Turns with Unlimited Movement turned on. in those 24 turns i made sure i tried out each type of battle: Land battle, Naval Battle, Ambush Battle, Port battle, Settlement battle, Siege battles.

    In None of the above did my game ever crash.

    I am really Convinced that Unlimited Movement is not the Cause of crashes many people have experienced over the past 4 years of forum pages i digged through.

    I really hope you will take my research into consideration. and remove the 15 second timer on
    Unlimited Movement.

    I saved up 249.175 RC points, if i could i would spend them all on this.

    Greetings Ska Punker

    Wow, I like your research spirit which help the trainers better in future! By the way, why not considering about using one turn cheat mod?

  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Aug 22, 2018 10:39:01 PM - Report post
     
    quote:
    originally posted by Ska_Punker

    Let me first-most say that i think that Unlimited Movement is among all options, in the entire Total war Series, the most important option to me.

    As for my Constructive Feedback:

    I guess im one of the ignorant lucky ones, who did read all trainer instructions each time, and never experienced a crash with this option. in the entire total war series.

    Throughout the Series only Side effect of Unlimited movement had, at the turns end is that it may affect the AI. which also then can be manipulated. by turning it off during the turn of your enemies, and turning it back on during the turns of your Allies.

    As i was convinced that Unlimited Speed is not causing the crashes, i did some research, and read All 22 pages of Crash Links thread. and i read Page 180 till page 220, to look if the crashes people were having, are related to Unlimited Movement or not. i could find none related to unlimited movement.

    Most crashes are related to ,Research ,1 Turn Construction ,1 turn recruitment and the "Unit options". when going into battle. or when the battle is over.

    To Test my Theory i Downloaded all of the latest 7 trainers, and tested them 1 by 1 to see if Unlimited Movement still worked. it did.

    Then i started an New Grand Campaign to provide you guys a Savegame to proof that the option still works. No Mods. savegame is in attachement.

    This option does not Crash the game even at Turns End. Even when starting Battles.
    I played 24 Turns with Unlimited Movement turned on. in those 24 turns i made sure i tried out each type of battle: Land battle, Naval Battle, Ambush Battle, Port battle, Settlement battle, Siege battles.

    In None of the above did my game ever crash.

    I am really Convinced that Unlimited Movement is not the Cause of crashes many people have experienced over the past 4 years of forum pages i digged through.

    I really hope you will take my research into consideration. and remove the 15 second timer on
    Unlimited Movement.

    I saved up 249.175 RC points, if i could i would spend them all on this.

    Greetings Ska Punker

    turn on unlimited movement in older trainers then leave it on, then start a battle.. crash..

    this has been a problem with this series of games for a long time..

    Trainer Creator
    www.cheathappens.com
  • Tier 7
    Send a message to Chera
    TIER 7
    Chera posted on Aug 23, 2018 9:29:05 AM - Report post
     
    Hello everyone!

    I am quite happy with the current options on the trainer, but have one request for clarification: how can I level up armies? For some reason, I've actually managed that a few times, but can't seem to replicate that effect to any degree of certainty. Just accidentally worked a couple of times.

    Currently, I believe that leveling armies or giving them skillpoints is not intended with the trainer.

    Should I request the option as an addition, or am I too confused to use the trainer correctly?

    EDIT: Caliber explained to me that adding an army skill-level option was attempted without success. Back to SaveParser then

    [Edited by Chera, 8/25/2018 2:43:39 AM]
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