Total War: Rome 2 Discussion
Trainer Tools and Resources
options were chosen or left off because the entire trainer had to be made from scratch, and the game itself was re-written to a newer engine code and was almost 100% different. Some options just could not be reproduced.
I hope this clears up why the trainer is new and different, mainly because the game executable was new and different, and has mechanisms to crash the game if it detects you are cheating.
well you didn't get 1000 messages over the course of 5 years of people who refuse to read the instructions and didn't turn it off, or didn't know to turn it on to use certain options, and then complained the options didn't work or crashed their game by not turning them off.
Regarding the army upgrade, I have no idea what you are talking about.
For the skills that are left over, you can set the value to 0 and just use the option to set it to 0 and then the general or whatever will have 0 skills.
No. and it's working as intended.
the reason for the timer is that the game will crash if it detects changes to the code, so the trainer is replacing back changed code.
The game is coded completely differently. I have no idea where you would even look at an 'army' skill point or level.
The XP cannot be reproduced in this new iteration, since they completely changed the game executable so much, sorry.
To those complaining about the trainer, read the instructions first to find out why things changed
thats sad :/
i still dunno why game creators still try to stop singleplayer cheats that do not harm anyone...
there are enough creators that implement cheats from the beginning ( for singleplayer mode )or just do not care about us to cheat there...
i cant imagine how hard they make the work for you guys so iam sad about the missing options but glad that you still find ways to create trainers for so many games that would be nothing more that a 4 hour fun without using your trainers
thx for the efford
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