Civilization 5: Brave New World Discussion
Trainer Tools and Resources
Like many of you I do love the Cheathappens trainers. And I was playing Civ5 and using the trainer but something was missing. And by some good google luck I found a mod that gives a hole new layer to my play style. So I thought I would share it here.
Did I mention this mod also makes ya member thingie grow alot :-P
so the mod is called Ingame Editor (IGE) and made by a dude by the name of DonQuiche.
the magic it does is :
Edit a hex or paint the map: You can either paint the map (left click for 1 tile at once, right click for 7 tiles at once) or select a hex and edit it. The screenshot above illustrates the tile selection (in red).
Build the world: Change terrain, feature, natural wonder, resource, improvements, routes, rivers, ownership, continent arts.
Units: Add new units or remove them, give your new units up to nine promotions.
Cities: Customize the cities as you want: increase population, change buildings, change religions, etc.
Civilizations: Change a leader's gold, faith, culture,give free techs or policies, edit relationships to seed wars or achieve a global peace, etc.
Technologies: Grant or remove technologies, grant a tech and all of its prerequisites at once, grant a whole era at once.
Social policies: Lock or unlock branches (even the ones you're not supposed to have at the same time) and grant/remove any social policy.
Tooltips: The detailled tooltips are here to help you better learn the game by remembering how far an element can be improved.
Respect the constrains... or not: Elements that should not be possible in the standard game (fishes on a hill for example) are grayed to help you design a natural map. But you're free to ignore those restrictions if you want.
Not tied to savegames: You can save and reload your game without IGE if you want, or use IGE with a game that has been started without it.
Gentle with your game: IGE itself is not lightweight. However, when IGE is closed, it absolutely does not interfere with your game, it does not consume a single CPU cycle and it has a negligible memory consumption. It just keeps its bits shut and let you enjoy full performances.
have fun guys
It's interesting, maybe there's not full documentation or i'm failing to find all of it. There are some weird behaviors.
Tile Editors don't quite work like a full map editor so you can't work it like the in game map editor a la Civ 4. I wanted to play around with a new map to see what it could actually do so I tried to see if it could change a coast ice tile into an empty ocean tile but while it modified it's value (from nothing to a food dot) it's still blocked off. I don't know if you could travel through it like it was an ocean tile, visually it's still an ice tile.
It seems to also occasionally cause crashes to desktop if you're running it with the trainer running.
If you have problems with crashes I would start new game, change what you would like to change with mod and turn mod off and play with trainer :-)
If you want to change a tile to feature something else, you need to save your game after the change and then reload the same game
That activates all the changes you made
eg. change a mountain to a grassland with oil
The change is not immediate, but if you save and reload the game, the tile changes to include your modifications
It all requires just a bit of micromanagement
By reload, i mean just your save, no need to restart Civ5
[Edited by trebor1982, 11/1/2013 6:32:56 AM]
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem