plasticARMYguy posted on Jul 17, 2013 3:43:44 AM - Report post
I have not tried it yet ,with this one but, for me all of the CH Civ. trainers the option for 1 turn research does not turn off. I am afraid to try it with this one. Is that a bug, or was it designed that way? I use the trainer just to get a slight advantage, I use only what I need. Has this ever happened to anyone else, or is it just me? If it is a bug, can it be fixed? So far I just have to use some micromanaging with science to achieve a faster result, but sometimes it's just not fast enough.
ArchDuke posted on Jul 17, 2013 4:02:32 AM - Report post
Research is actually done with points (called 'Science' in the game), the option key gives you 7 or so million of these (from what I understand), which take a lot of time to spend, so it is not a bug and yes it is the way it is made.
It does wear off, but from what I have experienced, it is best to not use it (I was well into the Tech Tree and just kept going).
1 Turn Building & Recruting + Unlimited Movement are what I use since those do not give me problems.
[Edited by ArchDuke, 7/17/2013 4:02:58 AM]
[Edited by ArchDuke, 7/17/2013 4:07:37 AM]
Plasmatic posted on Jul 21, 2013 1:00:32 PM - Report post
I found the same thing with those actually..
If you are starting from ancient era, the research option will give you A LOT of 1 turn research, like, pretty much up to industrial era (not tested)
later on the research cost a lot more science so it will only last a couple turns (still 10 or so turns)