I am using the most recent version of steam.
[Edited by n0e, 7/9/2013 10:04:41 AM]
User "0x90" is compiling gathered information in a dedicated post.
See Forum Topic:
"List of (non) affected steam games"
Appreciate the quick work, do provide a link to the separate program once its done...
For instance, CH sells a program on Steam that Steam acknowledges and that program gives access to a special link within the Steam overlay that lists any game on Steam that CH has a trainer for... This way if you're in a game, let's say Fallout New Vegas, you open up the Steam overlay, click on the CH link, and go down a drop down list to the listing "Fallout New Vegas Trainer" and select it, all while you're in the game Fallout New Vegas and this would start the trainer.
So basically an all-inclusive database of trainers all accessible within the Steam overlay. And the program that allows it all is sold on Steam and updated via Steam.
This way there's less issues as Steam would have some responsibility to add support to CH to allow those who want to use trainers in their games to do so. And steam could detect and ensure nobody is using trainers in online games to cheat by working with CH to ensure that never happens. This way single players don't get punished who want to cheat with all this online anti-cheat crap that drives most of us single player types insane because the industry is catering to those who only play online.
And I think CH would be even more popular on Steam and get even more recognition because so many people use Steam these days and have no idea about CH or if it's even compatible with Steam games. If they see CH being sold on Steam then they're more likely to support CH.
And this way there's no more of this incompatibility crap that is just frustrating everyone on here so much, including the staff, as I can only imagine it sucks to have to go back and fix trainers that were working just fine before Steam decided to get a wild hair up its butt.
I mean lets face it. CH gets a lot of support from Steam users already. And CH is being affected by the decisions Steam makes which could mean loss of profits and support for CH. Especially if Steam ever creates a system that does not allow CH to train the games sold on Steam. Then CH will tank most likely. Just throwing an idea out there. And I in no way work for Steam or CH obviously. I'm just a supporter of both and would like to see them integrate to simplify things.
And what about GOG and retail games? CH can still develop trainers for those and post them here for those with a membership. But Steam games would require the CH program developed for Steam to be able to train Steam-sold games.
[Edited by 42N8Son, 7/9/2013 10:17:48 AM]
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem