that same location is used by a zillion multiplayer cheats to bypass punkbuster as well as warden and a couple other dozen anti-cheat programs.
I speak as someone who creates CHEATS.. I don't do multiplayer cheats, but you can bet I know a lot of people who do, and how they do it..
if it's ok for steam to mess with my windows system files in memory, then I shouldn't have any problems messing with steam files in memory... is that not logical?
at any rate, I appreciate your input. perhaps this is just steam api run amok programming error.
I sure hope so..
[Edited by Caliber, 7/9/2013 6:41:18 PM]
btw, the hook is BEFORE the normal library even gets called.. so I don't think it would be resetting an error that the library hasn't even tried to determine exists.. but I didn't spend 3 hours reversing the entire steam .dll involved. I just decided it's best to set my kernel32.dll in memory back to normal so the users here could keep using their trainers..
[Edited by Caliber, 7/9/2013 6:49:07 PM]
They shouldn't be doing it like this anyway.
[Edited by DABhand, 7/9/2013 6:41:24 PM]
also i'm just throwing this out there as i seen steam updated there game overlay on the 8th and i crash by game overlay.
dude there are dozens of sites (including cheatengine memsearcher) that are reporting crashing of steam games using their software. it isn't a CH coding problem..
the same trainer that worked yesterday on the same game .exe today crashes because the gameover.dll that the hook points to updated from the steam platform.. if there is a coding problem, it exists there. otherwise I have to assume this is a new protection feature that steam is trying out...
steam pushed through another update and it appears that the trainers work without the tool again..
maybe others can confirm there.
Same issue with CheatEngine. I assume their application is faulty as well as ours?
Consider: they have actual money at stake vis a vis idling for cards. They don't crack down on that in the least.
Consider: they don't care about achievements, or SAM would get people banned. The one time during the big winter sale in 2011-2012 that they had themed achievements and people cheated them with SAM, all that Valve did was reset the specific achievements. No punishment.
Consider: the old saw about malice versus stupidity, except substitute "accident" for stupidity here since Steam's kind of a complex program, y'know?
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem