I'll let you know when I use trainers and the results.
I can appreciate their concern with "cheating", except that the entire concept of "personal game control" is misunderstood by game developers; their paranoia over copyrights shouldn't be our problem. I bought the game, I can do anything to it I want! And I will!
THANK YOU for continuing to put such great effort into allowing us to enjoy OUR games the way WE want to!
(Especially when I play alone anyway!)
as I already wrote:
I think steam might want to reconsider what ITS position is on this. hooking into the user's windows api files (like kernel32.dll in this instance) is borderline viral and/or rootkit activity.. blizzard got into trouble changing users windows files and monitoring users files running in memory and the like.
this steam compatibility tool doesn't do anything except reset the windows api that STEAM itself hooked. no steam code is changed with ANY of our trainers or this tool.
our trainers manipulate the game code itself and nothing more.
I think steam is messing around with something here that might get them into trouble..
i hope so cal, its the only way that companies learn that the consumer actually has the power.
If Steam now blocks the use of the F1 key, then how about remaking the trainers to use a different activation key instead?
* Up to 400 new and updated trainers monthly
* Manage and update trainers through one app
* Request which games get new trainers
* Priority support with any problem