War for the Overworld Discussion
I would still give them chances though. While EA has a better handle, you have to realize that EA has been doing this for a very long time. Along the way they learned to mess things up more than they did otherwise. Whichever way you see it, they had time and above all else, MONEY. These indie dev can't afford that.
While it is true that they made a HUGE mistake, I will let it slide simply because, if it was made by EA, we would've had to face worse things than a mistake.
1. Charge for DLC.
2. Overprice base game
3. Have to use ORIGIN
Also EA has better handle on processes, but does that count toward their f-ed up BF4 launch or the copy-paste BF Hardline? Don't think so.
They are getting away with a lot too. Considering the money, face value and other things they have, and still manage to f things up in terms of games and developers, this indie devs did nothing wrong!
On a side note: ton of indie games are coming out, yet very few managed to be amazing. Most notable recent one would be Divinity Original Sin. I would take this game--successor to DKII, and be patient till they fix it.
As for the trainer, I don't mind waiting until major updates are done with it and then you guys release a trainer, instead of constantly updating it.
Thanks for the trainer nevertheless.
The updates don't actually break the trainer though. Even the old one still works on v1.0.12, not to mention the trainer vor v1.0.9. I wouldn't worry about it too much as CH. Unless they start breaking the trainer I guess.
Oh. Nevermind then.
I was just worried that a game with as much potential as this one might, so to speak, "burn out early".
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
firewall and other security software.
on trainer and game.
version and distribution.