War for the Overworld Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our War for the Overworld Trainer is now available for version 2.1.0f5 and supports STEAM. Our War for the Overworld message board is available to provide feedback on our trainers or cheats.
War for the Overworld Trainer
REQUEST MORE OPTIONS
0 option(s) for voting
FILE UPDATE REQUEST
0 report(s) filed
BOOST UPDATE PRIORITY
Boost currently not available
Message Board for PC version
Page 7 of 20   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
  War for the Overworld Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Ribcage
    ELITE
    Ribcage posted on Apr 04, 2015 11:04:12 AM - Report post
     
    There are some great features in the latest trainer, thanks for the effort you guys are putting into this! How do we select a unit to be modified?
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Apr 04, 2015 11:25:27 AM - Report post
     
    Mouse hover the unit. I recommend pausing the game meanwhile so you dont accidently mouse hover another unit with alt tabbing out.
  • Tier 7
    Send a message to Morthasa
    TIER 7
    Morthasa posted on Apr 05, 2015 2:46:23 AM - Report post
     
    Just throwing out my two cents here: given the number of bugs still in the game and the frequency with which it has been updating since the official launch (often more than once per day!), would it be better to pause updating the trainer until a more stable build is released (so as to avoid WFTO joining games such as Skullgirls on the list of trainers retired due to excessive patches)?
  • Premium Plus
    Send a message to Chikushodo
    TIER 7
    Chikushodo posted on Apr 05, 2015 10:40:57 AM - Report post
     
    quote:
    originally posted by Neo7

    They need to change their approach if they want it to be a great product. A showstopper defect like that should have never made it to production and they have inconvenienced others with a version rollback. It tells me that there is no product testing going on at all other than unit testing. You desperately need a layer of regression testing which can be a simple code freeze everyday after a certain time (or one day per week) where they do nothing but play their own game to stop stuff like this.

    It sounds to me like they fix one defect or implement a feature then immediately push to production. That's a very bad way to develop as it's essentially developing directly in production and most likely the source of why there are a stupid amount of patches. A dot release should have a small and very specific scope and plan of attack if they really need to push something out. Even then, dot releases should address emergency and major defects so the version can be stable enough to let them work on a major release instead (new features, lots of minor bug fixes). Having 8 dot releases within 2-3 days is a huge sign that the process behind the scenes is either non-existent or really bad.

    As much **** as EA gets for it's own image, they do have a better handle on processes that these indie developers desperately need to learn and learn fast.

    [Edited by Neo7, 4/4/2015 12:57:37 AM]

    I would still give them chances though. While EA has a better handle, you have to realize that EA has been doing this for a very long time. Along the way they learned to mess things up more than they did otherwise. Whichever way you see it, they had time and above all else, MONEY. These indie dev can't afford that.

    While it is true that they made a HUGE mistake, I will let it slide simply because, if it was made by EA, we would've had to face worse things than a mistake.

    1. Charge for DLC.
    2. Overprice base game
    3. Have to use ORIGIN

    Also EA has better handle on processes, but does that count toward their f-ed up BF4 launch or the copy-paste BF Hardline? Don't think so.

    They are getting away with a lot too. Considering the money, face value and other things they have, and still manage to f things up in terms of games and developers, this indie devs did nothing wrong!

    On a side note: ton of indie games are coming out, yet very few managed to be amazing. Most notable recent one would be Divinity Original Sin. I would take this game--successor to DKII, and be patient till they fix it.

    As for the trainer, I don't mind waiting until major updates are done with it and then you guys release a trainer, instead of constantly updating it.

    Thanks for the trainer nevertheless.

    Madhukori
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to twelveeleven
    ELITE
    twelveeleven posted on Apr 05, 2015 4:22:36 PM - Report post
     
    quote:
    originally posted by Morthasa

    Just throwing out my two cents here: given the number of bugs still in the game and the frequency with which it has been updating since the official launch (often more than once per day!), would it be better to pause updating the trainer until a more stable build is released (so as to avoid WFTO joining games such as Skullgirls on the list of trainers retired due to excessive patches)?

    The updates don't actually break the trainer though. Even the old one still works on v1.0.12, not to mention the trainer vor v1.0.9. I wouldn't worry about it too much as CH. Unless they start breaking the trainer I guess.

  • Tier 7
    Send a message to Morthasa
    TIER 7
    Morthasa posted on Apr 06, 2015 2:32:27 AM - Report post
     
    quote:
    originally posted by twelveeleven

    quote:
    originally posted by Morthasa

    Just throwing out my two cents here: given the number of bugs still in the game and the frequency with which it has been updating since the official launch (often more than once per day!), would it be better to pause updating the trainer until a more stable build is released (so as to avoid WFTO joining games such as Skullgirls on the list of trainers retired due to excessive patches)?

    The updates don't actually break the trainer though. Even the old one still works on v1.0.12, not to mention the trainer vor v1.0.9. I wouldn't worry about it too much as CH. Unless they start breaking the trainer I guess.

    Oh. Nevermind then.
    I was just worried that a game with as much potential as this one might, so to speak, "burn out early".

  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Dalis
    ELITE
    Dalis posted on Apr 06, 2015 3:35:53 AM - Report post
     
    Todays patch broke the trainer crashes when i press f1, worked fine yesterday.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to bjcdh06
    ELITE
    bjcdh06 posted on Apr 06, 2015 7:49:18 AM - Report post
     
    I would not bother keep creating the trainer for this game yet, as it is not the final release, the final release of the game is set for April.... just my 2 cents worth.
Page 7 of 20   •  First Page  •  Previous Page  •   Next Page  •   Last Page
Signup or Login to Post
All times are (GMT -06:00) Central Time (US & Canada). Current time is 2:02:59 AM