War for the Overworld Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our War for the Overworld Trainer is now available for version 2.1.0f5 and supports STEAM. Our War for the Overworld message board is available to provide feedback on our trainers or cheats.
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  War for the Overworld Trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Ultralazuli
    ELITE
    Ultralazuli posted on Apr 03, 2015 4:21:35 PM - Report post
     
    quote:
    originally posted by Ashar

    omg, another patch v1.08 now, thats 8 version changes since release, thats gotta be some sorta of record?

    Wow, at the bottom of the new patch notes it reads 'We'll have another patch in a few hours from now. '

    My God!

    [Edited by Ashar, 4/3/2015 3:48:57 PM]

    Yeah. They rolled back to a development version for the time being because they ****ed up multiplayer and skirmish, which are huge. They still don't know when everything is going to be fixed.

    Pretty serious FPS drops during certain announcements and enemy rally flag placement. Workers sometimes bug out near enemy traps and doors, or default to idle when there's clearly work to be done. Rollover tips are still bareboned and look like the info they provide is more so meant for devs and not players. Movies and out of game cutscenes have massive memory leaks. Picking up gold piles and placing them in your Vault puts them as a pick-up prop and doesn't count those amounts until a worker places them.

    Etc...

    Game feels very much like what I would expect of an Early Access Beta. Lots of performance problems (Which doesn't make any sense with the level of detail in the models and textures.) But it does sort of work. I just don't expect the company to continue to exist for much longer. Things like this are why GTA5 PC was postponed so often. And there's noone to blame but the company itself.

    See no evil, do no good.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to fleig1992
    ELDER
    fleig1992 posted on Apr 03, 2015 10:15:47 PM - Report post
     
    Small favor to ask.

    Any chance of a no damage to creatures function?

    Thanks in advance.
  • Premium Plus
    Send a message to Chikushodo
    TIER 7
    Chikushodo posted on Apr 04, 2015 12:27:18 AM - Report post
     
    quote:
    originally posted by CrimsonCrust

    Is there anyway to get a auto win option? On level 4 I am stuck after defeating everything. I think it's bugged.

    Yup. I am stuck at level 4 after defeating all.

    Madhukori
  • Premium Plus
    Send a message to Chikushodo
    TIER 7
    Chikushodo posted on Apr 04, 2015 12:34:12 AM - Report post
     
    quote:
    originally posted by 0x90

    IgnorePayDay:
    Is a boolean (value of 0 or 1). If it is set to 1 it will disable the need of gold of the AI units.

    Ignore Mood:
    Is a boolean (value of 0 or 1). If it is s et to 1 it will disable the mood of the AI units by for example before/after/during a fight.

    Hapiness Override:
    Is used on unit creation.

    There is not much explanation for each feature because they are taken from the game variables. Some are useless because they are used before game start and others are useless because changes are visible for you.

    Thanks for letting us know.

    Madhukori
  • Premium Plus
    Send a message to Chikushodo
    TIER 7
    Chikushodo posted on Apr 04, 2015 12:36:57 AM - Report post
     
    quote:
    originally posted by Ultralazuli

    quote:
    originally posted by Ashar

    omg, another patch v1.08 now, thats 8 version changes since release, thats gotta be some sorta of record?

    Wow, at the bottom of the new patch notes it reads 'We'll have another patch in a few hours from now. '

    My God!

    [Edited by Ashar, 4/3/2015 3:48:57 PM]

    Yeah. They rolled back to a development version for the time being because they ****ed up multiplayer and skirmish, which are huge. They still don't know when everything is going to be fixed.

    Pretty serious FPS drops during certain announcements and enemy rally flag placement. Workers sometimes bug out near enemy traps and doors, or default to idle when there's clearly work to be done. Rollover tips are still bareboned and look like the info they provide is more so meant for devs and not players. Movies and out of game cutscenes have massive memory leaks. Picking up gold piles and placing them in your Vault puts them as a pick-up prop and doesn't count those amounts until a worker places them.

    Etc...

    Game feels very much like what I would expect of an Early Access Beta. Lots of performance problems (Which doesn't make any sense with the level of detail in the models and textures.) But it does sort of work. I just don't expect the company to continue to exist for much longer. Things like this are why GTA5 PC was postponed so often. And there's noone to blame but the company itself.

    Just because they failed a bit doesn't mean they will fail and will "not exist for much longer." It is devs like these that we need more. So give them support in anyway you can. Sometimes that can help them more than you know.

    Would you rather have dev like these guys or a new dev branch under EA? Food for thought...

    Madhukori
  • Current rank: 4 Stars. Next Rank at 10.000 Posts.
    Send a message to Neo7
    AUTHOR
    Neo7 posted on Apr 04, 2015 12:55:39 AM - Report post
     
    They need to change their approach if they want it to be a great product. A showstopper defect like that should have never made it to production and they have inconvenienced others with a version rollback. It tells me that there is no product testing going on at all other than unit testing. You desperately need a layer of regression testing which can be a simple code freeze everyday after a certain time (or one day per week) where they do nothing but play their own game to stop stuff like this.

    It sounds to me like they fix one defect or implement a feature then immediately push to production. That's a very bad way to develop as it's essentially developing directly in production and most likely the source of why there are a stupid amount of patches. A dot release should have a small and very specific scope and plan of attack if they really need to push something out. Even then, dot releases should address emergency and major defects so the version can be stable enough to let them work on a major release instead (new features, lots of minor bug fixes). Having 8 dot releases within 2-3 days is a huge sign that the process behind the scenes is either non-existent or really bad.

    As much **** as EA gets for it's own image, they do have a better handle on processes that these indie developers desperately need to learn and learn fast.

    [Edited by Neo7, 4/4/2015 12:57:37 AM]
    Your bitterness, I will dispel
  • Trainer Maker
    Send a message to 0x90
    STAFF
    0x90 posted on Apr 04, 2015 4:24:35 AM - Report post
     
    Updated trainer will a couple of more options will be posted soon.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to fleig1992
    ELDER
    fleig1992 posted on Apr 04, 2015 5:23:15 AM - Report post
     
    quote:
    originally posted by 0x90

    Updated trainer will a couple of more options will be posted soon.

    Thank you guys so much for your continued hard work.

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