War for the Overworld Discussion
Yeah. They rolled back to a development version for the time being because they ****ed up multiplayer and skirmish, which are huge. They still don't know when everything is going to be fixed.
Pretty serious FPS drops during certain announcements and enemy rally flag placement. Workers sometimes bug out near enemy traps and doors, or default to idle when there's clearly work to be done. Rollover tips are still bareboned and look like the info they provide is more so meant for devs and not players. Movies and out of game cutscenes have massive memory leaks. Picking up gold piles and placing them in your Vault puts them as a pick-up prop and doesn't count those amounts until a worker places them.
Game feels very much like what I would expect of an Early Access Beta. Lots of performance problems (Which doesn't make any sense with the level of detail in the models and textures.) But it does sort of work. I just don't expect the company to continue to exist for much longer. Things like this are why GTA5 PC was postponed so often. And there's noone to blame but the company itself.
Just because they failed a bit doesn't mean they will fail and will "not exist for much longer." It is devs like these that we need more. So give them support in anyway you can. Sometimes that can help them more than you know.
Would you rather have dev like these guys or a new dev branch under EA? Food for thought...
It sounds to me like they fix one defect or implement a feature then immediately push to production. That's a very bad way to develop as it's essentially developing directly in production and most likely the source of why there are a stupid amount of patches. A dot release should have a small and very specific scope and plan of attack if they really need to push something out. Even then, dot releases should address emergency and major defects so the version can be stable enough to let them work on a major release instead (new features, lots of minor bug fixes). Having 8 dot releases within 2-3 days is a huge sign that the process behind the scenes is either non-existent or really bad.
As much **** as EA gets for it's own image, they do have a better handle on processes that these indie developers desperately need to learn and learn fast.
[Edited by Neo7, 4/4/2015 12:57:37 AM]
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem
firewall and other security software.
on trainer and game.
version and distribution.