Mars: War Logs Discussion
Trainer Tools and Resources
[Edited by TacomaYakko, 4/27/2013 2:53:57 PM]
The Combat is very clunky and I died within the first 15 minutes of actual gameplay. Your buddy doesn't seem to be very much help, attacking is very slow, the animations are attacking and blocking are slow and awkward and it simply is very static rather than fluidic. I found myself not knowing whether I'm actually blocking, attacking, or in the process of switching to the other, and for me to come from Darksiders to that feels like my time was ripped out of me by evil demonic hands. I figure some of these issues are aided or fixed by leveling up, which was actually a really fluid system, and i was surprised at the depth of customization and upgrades and such.
However, the graphics are pretty terrible for a game of this scope and this day and age. I realize it was an indie sleeper hit from unknown devs from France, but if you're going to try and illustrate an almost supernatural conflict of the future of Mars, I would expect much more top notch graphical styles. Not to mention Innocence looks almost identical to the Scout from Team Fortress 2.
The story of this game so far seems kind of simple-minded but again I can't say a lot because I didn't get too deeply involved in it.
imo, 5.5/10. "Meh, why not?"
Gameplay wise, it does remind one of Witcher. I didn't think the VA is that bad. Not great, but have heard worse.
I'm curious if anyone has finished the game.
It's a third-person rpg, so the combat system isn't a surprise - kinda clunky but functional. Not bothered by lip-sync issues, I tend to read the subtitles and skip through conversations.
The story is what drives this, and that's how it should be. imho.
* Updated game trainers and cheats daily
* Get notified when new cheats are added
* Request which games get new trainers
* Priority support with any problem