Company of Heroes 2 Discussion
Trainer Tools and Resources
It's incredible to see that ! No bunker or position with heavy machine gun ! Nothing !
[Edited by BLACKJAK007, 6/14/2013 9:09:31 AM]
The bot's are really op sometimes, even when using trainer the "Hard" AI can out produce me, they can build 4 Panthers when i only have managed to make 2 of them..
And they can request 6 IS-2's in the same time as i request 1..
Read the history, Russia knew they had to destroy germany to win the war, so they only defended long enough to make a counter attack possible..
ergo: no defensive tactics at all, even tho the acctually did have some nice defences at Leningrad(Skt. Petersburg)
Think I'll stick to Blitzkrieg for now. I mean seriously, Panzer IV and T34 have to shoot 10 projectiles at each other before one explodes. Totally unrealistic. 50 cal MGs can't hit anything, even when they are 2 feet away. It's like Vanilla CoH in every way, except it looks better.
Also there is far too little units too chose from. Not bashing the game, but it looks like it's a repetition of what we already seen with nothing new to offer except the fact that it's become like every other multiplayer game out there with achievements and crap.
P.S. The AI still loves to spam mortars. Waaaay too much.
[Edited by Anatheron, 6/14/2013 11:48:28 AM]
- Every Axis foot unit got effective AT, all russia gets is a ability, that first needs researching, and then costs ammo to use, contra the panzerschreck, which is unlimited once you buy it
- Tried a few 1vs1 tests, with panther vs IS-2, 5 out of 6 times, with the front to each other, the panther won, for god sake, the IS-2 musters a 122 mm gun, and was designed specifically to deal with panthers and tigers!
- The whole icestorm feature, good on paper, bad in-game, adds even more to the Axis, as they got the better tanks
- Unlock system, if i wanted that, i would be playing CoD, it got no plaze in a RTS
- Gameplay is somewhat slow?, the income compared to the cost of units seems very unbalanced
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