Company of Heroes 2 Discussion
Trainer Tools and Resources
Only Single Game
Please do NOT play in Multiplayer!
[Edited by marc0171, 6/27/2013 8:33:01 AM]
This is very easy to accomplish in game. It's Soviet Russia... you should be playing a war of desperation. Any conscript that doesn't have at least one star is completely expendable. Machine gun nest? Great. One conscript squad from the front to keep it busy, one from the side to drop a molotov. Survivors get to be merged into a veteran squad when a position opens up. Enemy assault? Conscripts stand up front, right next to where I just targeted all those mortars. Their job is to keep everyone else alive, and merge once they've got some bruises.
I'm pretty sure the conscript bar is based on the experience points of all your conscripts - and they get XP from both dishing out damage and taking it. Mine is usually full at about 5 minutes.
1st of all; thanks for your great work!
2nd: Indeed, there seems to be a problem with the 10.5cm leFH Artillery and the ML-20 152mm Gun-Howitzers. When I use the trainer I am able to build them with my pioneers and to man them, BUT they do not execute any fire-orders when given. Without the use of the trainer they seem to work fine. I will do some further testing on this matter to see if there is a certain trainer command who interferes negatively with the artillery (Command Points/Instant Troops/Buildings/Command Cooldowns). As soon as I know I will report back on this issue.
Again, thx for your dedication, sincerely, John
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