Company of Heroes 2 Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.
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  Company of Heroes 2 Trainer
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Jun 13, 2013 9:41:46 AM - Report post
     
    quote:
    originally posted by Wolf-dk1984

    Well..

    Why would the beta run after Game release??

    And why wont it allow me to quote??

    [Edited by Wolf-dk1984, 6/13/2013 9:31:42 AM]

    your logic escapes me..

    the beta probably WONT run anymore.

    and, likely, we wont be updating the RETAIL TRAINER every 8 hours either.

    we will continue to support this game. my point is that right now it's hopelessly being tinkered with to the point that a trainer posted RIGHT NOW might not work in 2 hours.. over and over.. we update trainers for games like this, but may have to skip patches when they are happening 2 times a day..

    many more games here to support than COH 2, so we can't be tied down to this one game 14 times a week.

    best,
    Cal

    Trainer Creator
    www.cheathappens.com
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Radious1987
    ELITE
    Radious1987 posted on Jun 13, 2013 9:54:32 AM - Report post
     
    Good game is released at summer, since during that no new games are usually released. First new games starts to appear end of aughust/september so there will be plenty of time to update coh 2 trainers
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Radious1987
    ELITE
    Radious1987 posted on Jun 13, 2013 12:46:14 PM - Report post
     
    Thank you very much for the update, you are great updating the trainer !!!!
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to savvart
    THE LEGEND
    savvart posted on Jun 13, 2013 3:22:39 PM - Report post
     
    Thx again for latest update...
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to Radious1987
    ELITE
    Radious1987 posted on Jun 13, 2013 3:37:41 PM - Report post
     
    In few minutes will be released large balance patch:

    Updates for June 13th, 2013



    Game Updates



    - Twitch fully unlocked for players
    - Single Player E3 Demo Mission unlocked
    - Tutorial Mission unlocked
    - Stability fixes
    - Compatibility fixes





    Balance Changes



    Anti-Tank grenades and Panzerfaust:
    - Range reduced from 20 to 15.


    Veterancy Change:
    - Rates changed from 50%/50% (Damage applied / received damage) to 75%/25%.


    Upkeep:
    - Rate changed from 4 upkeep per pop to 1.5.
    - Upkeep thresholds removed.
    Riegel 43 Anti-tank Mine



    - Reduced the time to plant the mine from 12 to 6 seconds
    - Changed the ability to allow it to be targeted in the fog of war.
    - Removed the cooldown.



    Brummbar:
    - Cost from 520mp/140fuel to 520mp/170fuel
    - Max distance scatter from 10 to 4.55
    - Reload time from 9.75s to 8.25s
    - AOE from 6m to 5m.
    - Health from 1280 to 800
    - Front armor from 175 to 200
    - Acceleration from 1.5 to 2
    - Target Size decreased from 24 to 22
    - Max speed from 4.5 to 4.8
    - 50% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
    - Added a 1 in 3 chance of 5s crew shocked critical on target deflections



    Elefant:
    - Price from 520mp/220 fuel to 640mp/260 fuel
    - Front Armor from 270 to 400
    - Pop cost from 13 to 16.
    250 Halftrack:
    - Front armor from 25 to 11 and Rear armor from 15 to 5.5
    - Health from 300 to 240
    222 20mm Autocannon:
    - Increased AOE from 0.5 to 1 making this weapon a bit more effective against infantry.


    Opel Blitz Truck:
    - Health decreased from 300 to 160
    - Armor reduced from 25/15 to 7/5
    German 10.5cm Howitzer:
    - AOE Radius reduced from 9 to 7.5


    Ostwind:
    - Price from 400mp/100fuel to 320mp/115 fuel
    - Build time from 40 to 50.
    - Pop cost from 10 to 8.
    - Scatter from 5 to 1.98 increases its accuracy.


    Panzerwerfer:
    - Increased ice damage from 55 to 75
    - Acceleration from 3 to 3.75
    - Max speed from 5.5 to 6



    Panther:
    - Price from 560mp/150fuel to 440mp/165fuel
    - Pop from 14 to 11.
    - Health from 1280 to 960
    - Rear Armor from 135 to 112.5
    - Acceleration from 1.9 to 2.3
    - Max speed from 5.2 to 5.5
    - Range from 60m to 50m
    - Reduced the rotation rate from 30 to 27.



    Panzer IV Command Tank:
    - Price from 560mp/140 fuel to 360mp/125 fuel
    - Pop from 14 to 9.
    - Damage from 60 to 80
    - Penetration from 50 to 55
    - [Bug Fix] Range from 45 to 40
    - Scatter from 5 to 5.6



    Panzer IV:
    - Price from 480mp/120 fuel to 320mp/115 fuel
    - Pop from 12 to 8.
    - Reload time from 4.75s to 5.75s
    - Damage from 80 to 160
    - Scatter from 7m to 6m
    - Acceleration from 2.8 to 2.4
    - Max speed from 5.3 to 5.2


    Stug:
    - Price from 400mp/85 fuel to 280mp/95 fuel
    - Scatter from 10m to 6.5m
    - Health from 640 to 480
    - Target Size from 20 to 14
    - Increased rotation from 20 to 22
    - Area of Effect from .5m to 1.5m
    - Damage all in hold set to TRUE, similar to other AOE heavy weapons. This will allow the weapon’s Area of Effect damage to apply to targets inside a halftrack or scout car.
    - Main gun range from 60m to 50m
    - Reload time from 3s to 4s
    - Main gun penetration from 110 to 140.



    Tiger:
    - Price from 520mp/210 fuel to 600mp/250 fuel
    - Reload from 8.75s to 6.25s
    - Scatter from 10m to 6.8m
    - Area of Effect From 3.75m to 2.5m
    - Armor from 400 front/200 rear to 350 front/250 rear
    - Acceleration reduced from 1.5 to 1.25
    - Max speed increased from 4.5 to 4.7
    - Added a 1 in 5 chance for a 5 second crew shocked critical on target deflections
    - Main gun rotation from 19 to 17



    KV-8:
    - Health increased from 640 to 960
    - Armor decreased from 360 front/225 rear to 240 front/120 rear
    - Cost from 440mp/120 fuel to 360mp/135 fuel



    IS-2:
    - Armor from 400 front/200 rear to 375 front/225 rear
    - Pop from 14 to 16
    - Health from 1280 to 960
    - Price from 560mp/210fuel to 680mp/300fuel
    - Reload time from 8.25s to 9s
    - Scatter from 10m to 7.5m
    - Acceleration increased from 1.5 to 2
    - Rotation rate increased from 25 to 30
    - 1 in 6 chance of 5 second crew shocked critical on target deflections
    - Penetration increased from 110 to 140
    - 25% of the shell’s damage is applied on non-penetrating rounds against enemy armor.



    ISU-152:
    - Price from 520mp/215 fuel to 680mp/290 fuel
    - Pop from 13 to 17.
    - Armor from 120 front/60 rear to 200 front/100 rear
    - Health from 1280 to 960
    - AOE from 5m to 6m
    - Damage from 160 to 240
    - Scatter from 10m to 13.2m
    - Reload from 6.125s to 10s
    - Penetration from 170 to 150
    - Target Size from 24 to 26
    - Acceleration from 1.5 to 2
    - Max Speed from 4 to 3.8
    - 33% of the shell’s damage is applied on non-penetrating rounds against enemy armor.
    - Added a 1 in 3 chance of crew shocked critical on deflections
    - Reduced main gun tracking speed from 25 to 12
    - G-530 Concrete Piercing Round ability penetration increased to 1000



    SU-76:
    - Price from 200mp/45 fuel to 160mp/55 fuel
    - Pop from 5 to 4
    - Reload from 3.875s to 2.375s
    - Penetration from 75 to 93


    SU-85:
    - Price from 440mp/90 fuel to 320mp/115 fuel
    - Pop from 11 to 8
    - Front armor from 160 to 180
    - Increased acceleration and max speed from 2 to 2.4 and from 5 to 5.3
    - Increased Area of Effect from 0.5m to 1m


    T34/76:
    - Price from 280mp/75 fuel to 240mp/95 fuel
    - Pop from 7 to 6
    - Acceleration from 2.5 to 2.8
    - Rotation rate from 30 to 36
    - Max speed from 5.6 to 5.8
    - Rear armor from 57.5 to 70.
    - Main gun scatter from 7m to 5.1m


    T34/85:
    - Price from 360mp/100 fuel to 360mp/130 fuel
    - Health from 640 to 800
    - Armor from 115 front to 124 front
    - Acceleration from 1.9 to 2.3
    - Main gun scatter from 5m to 3.4m


    T70:
    - Price from 200mp/55 fuel to 160mp/55 fuel
    - Main gun scatter from 5m to 1.84m
    - Penetration from 50 to 45
    - Reduced target size from 20 to 14
    Dshk Tank and Bunker starting positions:
    - Increased penetration on DShk from 1 to 2.


    German MG42:
    - Increased nearby suppression multiplier from .4 -> .55. This applies 55% of the weapon’s suppression to nearby squads.
    - Increased nearby suppression radius rom 10 -> 12
    - Decreased reload duration from 6 -> 5
    - Increased reload frequency from 5
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to persan
    CHEATMASTER
    persan posted on Jun 13, 2013 3:46:47 PM - Report post
     
    Thanks for the update !
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to sokiller87
    ELITE
    sokiller87 posted on Jun 14, 2013 2:06:47 AM - Report post
     
    As always, I am very appreciative of your hard work here. Don't let these other noobs BS bother you. Keep up the awesome work, and thanks for creating the BEST Trainer site on the planet for PC Games
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Notation
    ELITE
    Notation posted on Jun 14, 2013 4:57:02 AM - Report post
     
    Hix hix new update 3.0.09515
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