Trainer Tools and Resources
well if you are then please GIVE US a bloody GOOD GAME...
i mean in my view EA is the Mother company, the finishing product SHOULD be view by they staff, then Report it back to whoever made the game..i bruoght FIFA 13 and i had to say it was one of the worse football game they ever made.. then i got simcity, and i cant belive how much ****ty bugs are...like i said a king is there to make sure all the troop are working in the right direction. and to lead, to watch over them.. and EA are the king of Maxis, you can not fully put the blame on maxis, after all when the country is not running probley we dont blame the people who live in it...we blame the leader who run the country, and thats goes for EA...
Fallout 3 and New Vegas
Borderlands 1 and 2
and I could go on..
All exhibited and still do some form of bugs but not as much as day 1.
Everyone else, I understand your frustration. Everyone here does. But like I said, the steak is being cooked. Let's try to be happy about that. =)
Yeah, keep talking.
I have no errors, that broke my game on day one lunch of F3, F:NV, Skyrim and Civ V. It also true with Tomb Raider, Total War series, Deus Ex: HR and a lot of oter titles. But I can't play in SimCity on day one. I saw a careless work with ME3 (sprites and low-res textures in the PC version in 2012!). We (gamers and customers) don't need your excuse, just do your work fine. Without "ahhh, we didn't expect so traffic on our servers, blah-blah-blah".
Armor texture was kept down a bit, but textures for skin etc were hi-rez, so you are only partly right. It was due to the fact that MP matches would be a lot smoother if people with low-mid spec PCs could not be bogged down by too much texture rasterizing when playing MP matches. So it wasn't careless it was calculated.
You are also talking a bit of nonsense with Skyrim for a start, when it was released it had a hell of a lot of bugs and one game stopping one in the Ratway. Which required a patch to fix, and it was common.
Also to your last comment, it is difficult to figure out what sort of volume of sales you will get these days, and no you can't just set up more servers and hope for the best, as that costs more money and may have been a waste if numbers didn't meet expectations. Sim City was a huge sale boom, nobody predicted it would sky rocket, compared to sales for Sims 3 and Spore - Sim City was multiple times that on day 1.
People don't understand what is required both hardware and monetary to bring you things like Sim City, and again I will say it people need to be a bit patient. Nobody wants to see their game get a bad start, but it happens, and with patient people who can report faults and problems correctly (you have no idea the amount of "threats" you get when people send in emails, forms etc to complain) then things can be fixed. Not so easy when you have multiples of drones complaining about the same thing that everyone else is doing.
As for excuse.. no there isn't, what I have said in here and in other threads is the truth, just people aren't willing to listen and want to stamp their feet all day long just for the sake of doing so.
[Edited by DABhand, 3/29/2013 7:38:30 PM]
In general - every company have some pool of patience. EA spent their own.
* Updated game trainers and cheats daily
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