Neverwinter Nights 2 Discussion
So, I just followed a tutorial regarding editing a 2da file for unlimited spells (this one: nwvault.ign.com/View.php?view=nwn2other.detail&id=63), but whenever I save the edited file this error pops up:
"The module does not have a valid start location and will not work when run in the game. Are you sure you want to save it?"
In the white box underneath 2da file also comes a message saying: "Bad module start location"
Is it because I have the Steam version of the game? I run the toolset via directory where the game is installed if that matters.
Any help is welcome
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