Omerta: City of Gangsters Discussion
another thing is it kinda breaks the loading between map and tactical gameplay. For eg, after editing main char and squig's stats, i tried to start a heist from safehouse but the game just loops at the loading screen.
thanks for the work though
I've thought about adding a character creation editor, as it said you can edit your character on the creation screen and these changes are permanent.
Nevertheless, it's a script based game. The reason why you can't edit values for specific characters is that some of these aren't located in this code area and sometimes you can find values for other characters inside the code area.
You're right if you say it appears randomly, but in most cases it's working.
I can also remove the character editor, but i leave it up to the user's choice.
I realise the game is a pain to train .. it is kinda obvious from the way the addresses of basic items such as cash and storage jump around if examined with certain free game cheat tools ;-)
I have a habit of leaving the health etc alone and play with whatever the game gives and using the free tools just to find the cash and add some at the start of a level .. as the address will change even if only headiong to a mini mission
With the main character edited a little its just a matter of plodding through the game and it certainly made things easier .. especially if used in combination with the developer mode to grab decent weapons for the crew =8-D
Thanks for all the good work and effort on it ..
Not only that, if I were to scroll thru the profiles of my current gang, doc's profile became replaced by main char's profile.
Needless to say, if I were to try to save the game, the game crashes and the savegame became damaged.
Sorry i couldn't be of more help here. How i wish there is an error log whenever there's a crash so i can send it to you guys.
edit: The above works to change the stats in the character screen but in combat the stats go back to normal. Also they reset at level up.
[Edited by Dirtdiver, 2/10/2013 8:32:46 AM]
[Edited by mazzy2u, 8/20/2013 8:08:29 AM]
[Edited by mazzy2u, 8/20/2013 8:09:14 AM]
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