I'm pretty happy with the mod right now but I am open to suggestions from people if there are features they'd like to see added.
I would like to add some kind of "refill fuel/ammo" feature but I haven't seen anything like that in the script yet.
I have noticed some interesting island related functions though. Such as:
- set current island as stockpile
- set current island type (mine/prod/defense/neutral)
- set current island capture mission (scramblers/hacking/etc)
- randomly assign all islands between the two players
I haven't tried the island stuff yet but I imagine some of them would make the campaign act funny (would probably work ok in strategy mode though).
There are a couple of campaign related functions as well ... some built in "debug" functions commented out to set parts of the campaign completed (allowing you to skip to a certain part).
(edit) - It also looks like there was some kind of "debug menu" at some point during development. I am looking into how I might be able to make a custom menu for debug/cheats so there would be no need for multiple hotkeys.
[Edited by crayo, 12/28/2012 11:05:04 AM]
If I can't get the custom menu thing to work I may see if I can load the key settings from the config file, that way people can set them to what they want.
(edit) - ok, new version submitted, please check it out and let me know how it works for you once it's updated on the site. New keys and new options:
Set all of your Mantas and Walruses to invincible. Will also try to make
your currently active unit invincible (during campaign missions where
you're forced to drive a vehicle). This also seems to make you invincible
during FPS sequences if you press it while in FPS mode.
The invincibility will reset each time you move to a new island or when a
cutscene plays. Simply press the key again to re-enable invincibility.
Fills your stockpile with max # of everything you can have and gives you
5000 additional resources.
Fills your carrier with max # of every item and enables all unit upgrades
Instant Dock all units. All of your mantas and walruses should instantly
return to your carrier and be docked.
In my testing, this worked even when vehicles were in transit/moving and
would cancel any orders they had been given.
Be careful if you press this while the docking/undocking animation is
playing you can get some strange behavior (but game should still work
and you can just re-undock vehicle).
Sets the current island (where your carrier is) to your stockpile.
Using this option will immediately make the island yours if you do
not own it. Be careful when using this on an island you do not control
if you are playing the campaign. Some islands have special quest
triggers and you may be able to "break" the campaign this way.
Sets the curret island (where your carrier is) to production/factory.
Sets the curret island (where your carrier is) to defense.
Sets the curret island (where your carrier is) to resource/mine.
[Edited by crayo, 12/28/2012 5:27:34 PM]
[Edited by THECAPTAIN1962, 12/31/2012 4:25:52 AM]
Ammo/fuel is the last thing I'd really like to add to the mod, but I haven't found anything in the script yet that does that. So far, I've been making do with the "insta dock" but that's not exactly the same. The editor works with the mod installed, though. It has options to edit those.
could you post your mod for version 1.2?
cause when i try tu run 1.3 nothing works;/