Carrier Command: Gaea Mission Discussion
Steam\steamapps\common\Carrier Command Gaea Mission
When you press the keys do any messages appear? It should print some text to the screen (like when it does when you're under attack) saying "filled stockpile"/etc.
Press / (forward slash, between . and right shift)
Instant Dock all units. All of your mantas and walruses should instantly return to your carrier and be docked.
In my testing, this worked even when vehicles were in transit/moving and would cancel any orders they had been given.
Be careful if you press this while the docking/undocking animation is playing you can get some strange behavior (but game should still work and you can just re-undock vehicle).
yea, I placed it in the proper place (otherwise it would not have worked at all)
when i clicked on ], i got a message about the stock pile, and 5000 meterials, the other 2 key presses gave me no such message.
Plus, my ~ key doesnt respond w/ the fake patch. wonder if there's something to do with the keyboard layout in windows/game, but if that was the case, you'd think a few more people would have the same issue. Im running Win7Ult 64bit, in the US w/ English (US) keyboard layout if that helps
after downloading the new one, here's what I get:
\ = Carrier was Filled up
] = Stockpile was filled up, 5000 meterals was added
/ = all units insta-docked
[ = nothing
[Edited by SiCwan, 12/27/2012 1:20:08 PM]
That is really odd ... yes, it probably has something to do with keyboard layouts ... Here are the actual hex keycodes being used ... maybe that can help you test if another key on your keyboard matches that code.
Instant Dock - KC_SLASH - 0x35
Fill stockpile - KC_LBRACKET - 0x1a
Fill carrier - KC_RBRACKET - 0x1b
Invincibility - KC_BACKSLASH - 0x2b
BTW I have Win7 64 with US/English keyboard layout as well, so that's pretty odd.
I chose those hotkeys since I was trying to avoid conflicts with keys used in the game and avoid keys usually used by trainers (numpad). I could maybe change them to F keys.
If you have Python installed you can try changing the keys without waiting on me if you get the CarrierTools python script. You can use CarrierTools to unpack the patch02.pak file, then open scripts/ccgame.c and do a search for KC_SLASH, that should get you to the section with the modded code (around line 7647).
If you need a list of the keycodes you can unpack the data02.cc file and look in scripts/keys.h
(edit) - Quick question just to rule out a possibility, do you have any utilities/programs that remap keys or do macros or anything?
[Edited by crayo, 12/27/2012 1:54:22 PM]
tested my keyboard with Passmark's keyboard tester, and it looks like its working properly. Link can you test yours and tell me if your Windows Key code matches your Bios Key code? as my bios keys match whats listed in that file, however my windows key does not
[Edited by SiCwan, 12/27/2012 2:40:12 PM]
Pressing / gives 0xbf for windows and 0x35 for bios
Pressing [ gives 0xdb for windows and 0x1a for bios
Pressing ] gives 0xdd for windows and 0x1b for bios
Pressing \ gives 0xdc for windows and 0x2b for bios
Since you were having issues with `~ FYI I get
0xc0 for windows and 0x29 for bios
Seems strange that you're getting such peculiar behavior from the mod. I'd be interested to know how it reacts if the hotkeys are changed. I'll PM you and we can arrange something for testing.
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