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999 Veteran training change for heroes
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to matrixx3172
    ELITE
    matrixx3172 posted on Dec 14, 2012 5:31:36 PM - Report post
     
    This works best for veteran training due to the number of stats it affects.
    Open sharedassets17.assets with Notebook++.

    Find Veteran 1, it may take 2-3 searches to find the one that has actual values for stats.

    Set melee, offense, and defense to have a value of "" with no number, not even 0.

    For Veteran 1&3 set Wit to "999" and Labor to "99".
    For Veteran 2&4 set Labor to "999" and Wit to "99".

    Find Name="XPPerAssignedTurnBonus" and set it to Value="9".

    It will take 6 or so turns before you have acess to Veteran training if you remember to hire a hero on turn 2.

    Once you have that training you heroes becomes godly. With no extra building my initial planet was producing 289 food and 169 labor. I use it while playing on Endless difficulty with max level pirates.
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    Send a message to strydentlord
    ELITE
    strydentlord posted on Dec 19, 2012 6:27:43 AM - Report post
     
    Do you mean Notepad++? I can't seem to open the .asset file in an editable form.

    Is there a link to the program you used that you could perhaps give me?
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
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    matrixx3172 posted on Dec 20, 2012 5:05:56 PM - Report post
     
    Sorry, I did mean Notepad++. When you open the file up it will have about 900 lines of gibberish. About line 910 you should start seeing the real data that can be changed. Also check to make sure that your files are not set to read only.
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    Send a message to darknj
    ELDER
    darknj posted on Jan 02, 2013 1:38:24 AM - Report post
     
    Does it also affect the AI or just the player ?
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    matrixx3172 posted on Jan 03, 2013 5:01:47 AM - Report post
     
    Unsure about that but when I played it the AI did not seem to be advancing too quickly since they still wanted research when they offered me treaties. Unfortunately I don't know of a way to check the AI's development.
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    matrixx3172 posted on May 01, 2014 10:51:50 PM - Report post
     
    These stat modifiers were moved to the "HeroDescriptor.xml"
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    Send a message to Copper Boltwire
    FIRRIKARUM
    Copper Boltwire posted on Nov 01, 2014 10:54:15 AM - Report post
     
    This is for saved games, correct?
    Rurrn of Firrik'arum
    (Founder & Leader of Order of Neithermore.)
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    matrixx3172 posted on Nov 01, 2014 11:26:58 AM - Report post
     
    quote:
    originally posted by Teaqu

    This is for saved games, correct?

    I've never tried to edit saved games. I just used the base program files.

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