Awalker posted on Oct 19, 2012 12:53:46 PM - Report post
I was just wondering, do i have to close then reopen the trainer if i had to Quit a game then reopen it?
exmaple: I'm playing skyrim with the trainer Activated. had to close skyrim to disable a mod, close the trainer, open it again, then start Skyrim, press F1, activate the trainer.
Just wondering if there's a faster way to use trainers when I'm testing things in a game, so i end up reopening them every minute or two.
If it's not already available and I'm an idiot for missing it. wouldn't it be better if the End result is this:
example: I'm playing skyrim with the trainer Activated. had to close skyrim to disable a mod, Start Skyrim again, press F1, Trainer activates (Cheat that were On would be disabled).
Please tell me if this is already available. if not, tell me what you think about it?
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AdmiralP posted on Oct 19, 2012 2:17:05 PM - Report post
If I understand you correctly, the answer is no there is no other way. Each time you restart the game you must restart the trainer.
That is the smartest thing I have ever heard anyone say about anything. -P. Griffin
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Awalker posted on Oct 19, 2012 2:55:52 PM - Report post
Oh, i was hoping for there to be something i didn't know about. well, i can't really expect them to add this function. i know how busy they get with New games getting released, and patches. i guess it's faster to just reopen the trainer than add a whole new function lol
sorry to waste your time, my laziness got the better of me.
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Neo7 posted on Oct 19, 2012 5:24:48 PM - Report post
It is best practice to restart the trainer application if you restart the game itself. The operating system assigns a new Process Identification Number to your game when you relaunch it which more than likely will not match the information the trainer has.