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  Doom 3: BFG Trainer
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    Send a message to EmpireX
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    EmpireX posted on Jul 30, 2019 4:11:22 PM - Report post
     
    Before I make a report that the trainer needs to be updated I want to make sure I'm not the only one the trainer is crashing the game for?
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    SPEC OPS
    Jaks posted on Jul 30, 2019 6:32:36 PM - Report post
     
    quote:
    originally posted by EmpireX

    Before I make a report that the trainer needs to be updated I want to make sure I'm not the only one the trainer is crashing the game for?

    What if there are 2 or 3 other members that notice there hasn't been any update reports filed so they decide to wait in case it's just them? There might be 3 or 4 of you wondering if they should make a report and it takes 3 reports filed to be considered.

    With that said, though, I don't see an update listed on Steam for like 6 or 7 years. There's been over 5,000 dloads of the latest trainer and no one else is reporting that it's causing any crashing. 🤔

    How sure are you that it's not your anti-virus causing it? Will the programmers be able to duplicate the issue in the same spot that's causing the crashes?

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    EmpireX posted on Jul 30, 2019 7:16:29 PM - Report post
     
    quote:
    originally posted by Jaks

    quote:
    originally posted by EmpireX

    Before I make a report that the trainer needs to be updated I want to make sure I'm not the only one the trainer is crashing the game for?

    What if there are 2 or 3 other members that notice there hasn't been any update reports filed so they decide to wait in case it's just them? There might be 3 or 4 of you wondering if they should make a report and it takes 3 reports filed to be considered.

    With that said, though, I don't see an update listed on Steam for like 6 or 7 years. There's been over 5,000 dloads of the latest trainer and no one else is reporting that it's causing any crashing. 🤔

    How sure are you that it's not your anti-virus causing it? Will the programmers be able to duplicate the issue in the same spot that's causing the crashes?

    No anti virus. Will do some digging. Thank you.

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    Send a message to B4Marc
    BLANDUS COR
    B4Marc posted on Jul 30, 2019 9:52:45 PM - Report post
     
    quote:
    originally posted by Jaks

    quote:
    originally posted by EmpireX

    Before I make a report that the trainer needs to be updated I want to make sure I'm not the only one the trainer is crashing the game for?

    What if there are 2 or 3 other members that notice there hasn't been any update reports filed so they decide to wait in case it's just them? There might be 3 or 4 of you wondering if they should make a report and it takes 3 reports filed to be considered.

    With that said, though, I don't see an update listed on Steam for like 6 or 7 years. There's been over 5,000 dloads of the latest trainer and no one else is reporting that it's causing any crashing. 🤔

    How sure are you that it's not your anti-virus causing it? Will the programmers be able to duplicate the issue in the same spot that's causing the crashes?

    Tested: health, shield, Oxygen, flashlight, ammo, no reload and stamina.

    They all work as expected

    Freedom is doing what we enjoy, happiness is enjoying what we do.

    La liberté c'est faire ce que l'on aime, le bonheur c'est aimer ce que l'on fait.


    Happy pc gamer
    Joyeux pc luron
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    VETERAN
    comptech81 posted on Jan 25, 2020 7:19:34 PM - Report post
     
    The games crashes as soon as i activate the trainer after the opening cinematic.
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    borandi posted on Feb 06, 2021 9:28:48 AM - Report post
     
    For what it's worth, when it tries to do the window detection automatically, there are some instances that result in a variable overflow.

    ************** Exception Text **************
    System.OverflowException: Arithmetic operation resulted in an overflow.
    at Doom3BFG_CH.Trainermodul.GetProcessId(String ProcName)
    at Doom3BFG_CH.Form1.tHotkeys_Tick(Object sender, EventArgs e)
    at System.Windows.Forms.Timer.OnTick(EventArgs e)
    at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

    I assume it's a relic from the old trainer style of detecting window IDs and some of the variables being declared INT over something else. I got the window ID down in the 3000s, but it still gave an error. Maybe I'll restart my system and see what's what.
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