Retro City Rampage Discussion

Retro City Rampage Trainer

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Official Trainer Thread  Retro City Rampage Trainer
PWizard  posted on Oct 14, 2012 1:17:54 PM - Report post

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You probably need Microsoft .NET Framework 3.5 or above, otherwise the trainer will crash.
You can download it here: www.microsoft.com/download/en/details.aspx?id=21
(You'll only need to install it once)

Using this Trainer
Launch the trainer first, then launch the Game and then Press F1 at the Main Menu.
Listen for "Trainer Activated".
Press desired hotkey (trainer) and/or double click on a value (editor) to change it.

Options (Trainer)

Numpad 1: Infinite Health
Numpad 2: Unlimited Money
Numpad 3: Never Wanted
Numpad 4: Freeze/Unfreeze Timer
Numpad 5: Maximum Speed
Numpad 6: Save Location
Numpad 7: Teleport
Numpad 8: Undo Teleport
Numpad 9: Unlimited Ammo

Options (Editor)
Edit: Inventory (Gives you one of 33 weapons)

- Maximum Speed:
You'll run left or right with maximum speed. Does not effect your speed if you run top or down.

- Inventory Editor:
Select a weapon from the list and press 'give' button.

- Make sure you have the right version
- Press F1 key to activate the trainer. You'll hear a "trainer activated" sound.
- Disable your AV (Antivirus), download the trainer again and add an exception to the trainer executable.
- Make sure you have bought the game from a distribution the trainer supports

LordJB  posted on Oct 14, 2012 11:17:09 PM - Report post

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Nice work.
therealchacho  posted on Oct 15, 2012 2:34:14 PM - Report post

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Thank you for the trainer. It works just fine in free mode but in story mode, I found that infinite health and freeze timer don't work.
0x90  posted on Oct 15, 2012 2:49:26 PM - Report post

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Tested and works in story mode for me. If you can find out where the game stores the savegames and send me yours i would appreciate it.
therealchacho  posted on Oct 16, 2012 7:43:30 PM - Report post

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Played it again and saw that it DOES work in Story Mode but only when I'm not in a mission. As soon as I go in a mission, if I get hit, my health decreases.

Sorry, I bought it from Steam and cannot find the savegames anywhere.

Oh well, I'll just have to get by, I guess.

Celticfang  posted on Oct 19, 2012 9:25:29 AM - Report post

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Gog (I dunno about Steam) shows a 1.1.0 version in my account, I'll send the .exe when it's finished updating if I can find it
LordJB  posted on Oct 19, 2012 11:15:08 AM - Report post

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Added setting which allows stretching the game to fill the entire screen (previously was only allowing whole number zooming to ensure cleaner pixels)
Automatically selects gamepad if only one is found
Retains gamepad active state after ALT+TAB
Tuned difficulty on some missions
Added COFFEE JITTER SPEED Power - Drink coffee to play the game at 2X speed for 30 seconds
French Translation Update
Misc. Bug Fixes

Support for the GoG version would be nice if possible.

EDIT: Patch 1.02 will be out tomorrow it seems.
(Twitter link.)

[Edited by LordJB, 10/19/2012 12:58:04 PM]

ACW  posted on Oct 28, 2012 3:04:04 PM - Report post

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Doesn't work for challenges
EDIT: I try to install that Windows pack, but I get the following (spoilered to save space):See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ComponentModel.Win32Exception: The handle is invalid
at System.Diagnostics.NtProcessManager.GetModuleInfos(Int32 processId, Boolean firstModuleOnly)
at System.Diagnostics.ProcessManager.GetModuleInfos(Int32 processId)
at System.Diagnostics.Process.get_Modules()
at RetroCity_CH.Trainermodul.GetModuleBase(String ProcName, String ModuleName)
at RetroCity_CH.Form1.tCheck_Tick(Object sender, EventArgs e)
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
Assembly Version:
Win32 Version:
CodeBase: file:///C:/Users/Adam/AppData/Local/Temp/~Mnn133.tmp
Assembly Version:
Win32 Version: 8.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/
Assembly Version:
Win32 Version: 2.0.50727.5456 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/
Assembly Version:
Win32 Version: 2.0.50727.5460 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/
Assembly Version:
Win32 Version: 2.0.50727.5462 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/
Assembly Version:
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/
Assembly Version:
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/
Assembly Version:
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging

For example:

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
[Edited by ACW, 10/28/2012 3:25:34 PM]

[Edited by ACW, 10/28/2012 3:26:13 PM]

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Retro City Rampage Trainer
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